Wizard
Base Class: Wizard

The flow of time is a tapestry that few can comprehend, and even fewer can manipulate. Chronomancers are those rare individuals who have unlocked the secrets of time itself, allowing them to manipulate its threads, speed up or slow down events, and even glimpse into possible futures. With their powers over time, they weave destiny and alter the course of reality.

Chrono Spells

When you choose this Subclass at 2nd level you have learnt to be able to manipulate time to your will, the result of this allows you to learn special chrono spells from an expanded list of spells. The following spells are added to your Wizard spell list for you, however these spell require a process takes 6 hours and costs 150 GP

                                                                          Spell Level                                                                       Spells
1st Time Rift
2nd Temporal Shift
3rd Fate's Glimpse
4th Rewind

Temporal Manipulation

Starting at 2nd level, you gain the ability to manipulate time to your advantage. You can use a bonus action to manipulate the flow of time around a creature or object within 30 feet of you. You can choose one of the following effects:

  1. Haste (Accelerate): You accelerate time around a creature, granting them the effects of the Haste spell for a number of rounds equal to your Intelligence modifier (minimum of 1). Once you use this feature, you can't use it again until you finish a short or long rest.

  2. Slow (Decelerate): You slow down time around a creature, causing them to take a -2 penalty to AC and Dexterity saving throws for a number of rounds equal to your Intelligence modifier (minimum of 1). Once you use this feature, you can't use it again until you finish a short or long rest.

 

Temporal Echo

At 6th level, you can create a temporal echo of yourself or an ally. As an action, you can create an echo within 30 feet of you that mirrors your actions for a number of rounds equal to your Intelligence modifier (minimum of 1). The echo acts immediately after your turn and uses your statistics for attacks, spells, and abilities. Once you use this feature, you can't use it again until you finish a short or long rest.

Time Warp

Starting at 10th level, you can bend time around an area, altering its flow. As an action, you can create a 30-foot radius sphere centered on a point you can see within 60 feet of you. The flow of time within the sphere is altered for 1 minute. You can choose one of the following effects:

  1. Accelerated Time: Creatures within the sphere have their movement speed doubled, and they gain advantage on Dexterity saving throws.

  2. Slowed Time: Creatures within the sphere have their movement speed halved, and they have disadvantage on Dexterity saving throws.

Once you use this feature, you can't use it again until you finish a long rest.

Temporal Mastery

At 14th level, your mastery over time reaches its zenith. You can now manipulate time on a grand scale. As an action, you can choose one of the following effects:

  1. Time Stop: You momentarily stop the flow of time, except for yourself. You can take up to 3 turns in a row. During this time, you are unaffected by the world around you. Once you use this feature, you can't use it again until you finish a long rest.

  2. Time Lapse: You speed up time around you, causing a minute to pass in the blink of an eye. During this minute, you can act normally while creatures and objects are effectively frozen in place. Once you use this feature, you can't use it again until you finish a long rest.

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