Fighter
Base Class: Fighter

Those gifted with enhanced agility, willpower, and senses. Those of the Sensus Division make excellent spies and scouts, tasked with intelligence gathering, and communication on the battlefield.

Bellatori Eyes

Starting at 3rd level, your eyes have been enhanced far past their normal abilities. You gain Darkvision, and can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern color in darkness.

If you already possess Darkvision through your race or other method, the range increases by 60 feet, and you gain the ability to discern color in darkness.

Future Sight

Starting at 3rd level, you're senses have been enhanced so much, that you are able to just glimpse a fraction of future events before they happen. You gain Sight Points equal to half your fighter level, rounded down.

Once per round, you may spend a Sight Point to add your proficiency bonus to any roll you, or an ally you can see or hear makes. As an alternative, you may spend a Sight Point to subtract your proficiency modifier to any roll made by a creature you can see.

Polyglot

Starting at 7th level, your abilities to infiltrate other organizations and cultures has been honed, so that you sound as if you've always belonged there.

If you spend a full day around people who speak a language you do not know, after a long rest, you gain full knowledge of that language, and can speak it fluently. When you speak this language, you sound like a native, and have advantage on Charisma (persuasion) and Charisma (deception) checks when speaking a language gained from this ability.

Sensus Speaking

Starting at 11th level, once per day, you can cast the sending spell without using a spell slot.

At 13th level, this increases to twice per day.

Silence

Starting at 13th level, you can silence those who might spot you. While you are hidden in darkness, if a hostile creature within your range succeeds in a Wisdom (Perception) Passive Perception is high enough to discover you, you can spend a reaction to make an attack against the target before they have the ability to reveal your whereabouts, you do not gain advantage from being hidden. The creature must then make a Constitution Saving Throw against a DC equal to 8 + your dexterity modifier. On a failure, the creature is knocked unconscious.

Enhanced Future Sight

Starting at 18th level, your Future Sight has been honed to an extreme, and you can now peer further into the unknown of the future. When spending a Sight Point, you may now choose to spend any number of points, to add or subtract from any rolls made by you or creatures you can see or hear equal to the number of points spent times your proficiency bonus.

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