Base Class: Barbarian
RESTRICTION: SHIFTERS ONLY
Only shifters can be apart of the Ravagers. The Ravagers are a special sect of the Lycan Order, since they are born with lycan abilities they do not need to succumb themselves to the transformation.
Your DM can lift this restriction to better suit the campaign. The restriction exists for the Forgotten Realms. It might not apply to your DM's setting or your DM's version of the Realms.
The Ravagers are weretouched beings that are born into or allowed to join the Order of the Lycan while not needing to undergo "The Taming". Their bestial nature grants them more freedom than the fully transformed members though coming at a price of less raw power. While many shifters gladly take part in "The Taming", others decide their own natural strength is all they need. They are able to act with great determination and ferocity, relentlessly pursuing their target by manners of beasts prowess and raging fury. They excel at close quarters combat and carefully timed devastating strikes, these shifters become what are known as Ravagers.
Feral Senses
Starting when you choose this archetype at 3rd level, you begin to adopt the improved abilities of a true predator. You gain advantage on any Wisdom (Perception) checks that rely on hearing or smell.
Blood Frenzy
Beginning at 3rd level, your lust for blood and eviscerating your prey is what drives you and no amount of pain will stop you. You gain the ability to heal after taking damage. While in combat, if an enemy damages to you, your next melee attack that hits an enemy will heal you for an amount equal to your Constitution modifier.
Additionally, whenever you rage, your shifting ability feature also activates.
Beasts Blood
Beginning at 6th level, you gain a boon based on your beast within.
Beasthide
While raging, you have resistance to all damage except psychic damage. Your spirit makes you tough enough to stand up to any punishment.
Longtooth
While you're raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you. Your spirit makes you a leader of hunters.
Swiftstride
While you're raging and aren't wearing heavy armor, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn. Your spirit makes you a predator who can weave through the fray with ease.
Wildhunt
While you're raging and aren't wearing heavy armor, your walking speed increases by 15 feet. Additionally whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they're within 60 feet of you and you're not incapacitated. Your spirit makes you extraordinarily swift.
Vicious Impulse
Beginning at 10th level, you learn to utilize a foe's error as an opportunity to retaliate with vicious power. If an enemy makes an attack toward you and misses, you may use your reaction to make a melee attack against that creature. You can use this feature three times before you need to recharge from a short or long rest.
Visceral Strike
Upon reaching 14th level, your experience in combat has given you an intimate knowledge of exactly when to strike a creature for the most devastating blow. When an enemy within reach attacks you and rolls a critical strike, you shove their attack aside taking no damage and leaving them vulnerable for you to make a special unarmed attack with advantage, this attack deals 4d8 + Strength + Rage slashing damage. This feature can be used once per long rest.
Previous Versions
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5/25/2019 11:40:14 PM
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15
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1.0
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Coming Soon
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