Base Class: Druid
Druids of the Quetzal Race have such a deep love of nature and animals that they have learned to specialize in using technology. Tlāloc druids combine the technological advancement of their society and nature to work in harmony to one another. While others have learned to build constructs, Tlāloc Druids have learned to harness the soul of constructs and use their Wild Shape to become one.
Construct Wild Shape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a Reaction, rather than as an action.
Additionally, you can wild shape into any construct that meets the CR requirements.
Tlāloc Forms
Starting at 2nd level, The Circle of Tlāloc Druids have mastered the life essence of and becoming one with constructs. Starting at 2nd level, you can use your Wild Shape to transform into a beast or construct with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).
Starting at 6th level, you can transform into a beast or construct with a challenge rating as high as your druid level divided by 3, rounded down.
Tlāloc Spells
At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Tlāloc Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Tlāloc Spells
| DRUID LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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7th |
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9th |
Wild Shape Casting
Starting at 6th level, While in your Wild Shape form, you can cast any Spell below 3rd level as long as its casting time is not self.
Tlāloc Forms
Starting at 6th level, The God Tlāloc grants you the ability to transform into more dangerous animal and construct forms. Starting at 6th level, you can transform into a beast or construct with a challenge rating as high as your druid level divided by 3, rounded down.
Arial Assualt
At 10th level, as an Action you can summon Couatl wings from your back that cannot be dispelled, counterspelled, or prevented from activating due to anti-magic fields once per long rest. Your flying speed is equal to your walking speed for 1 hour. If you want to activate Arial Assault again before a long rest or want to extend your current hour for an additional hour you can use a level 3 Spell Slot or higher for each additional hour. If you already have wings because of your race, they will transform into Couatl wings and gain the benefits as long as this feature is active.
Construct Override
By 14th level, As an Action, you can override and take over control of one construct within 30ft that fails a Wisdom saving throw. DC is equal to 8 + Wisdom modifier + proficiency. you can use this ability a number of times equal to your proficiency bonus per long rest.
Previous Versions
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7/30/2023 7:24:05 AM
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1.5
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7/31/2023 11:09:59 PM
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2.0
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8/10/2023 5:58:39 AM
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2.5
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Coming Soon
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8/16/2023 5:17:58 AM
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3.0
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Coming Soon
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