Base Class: Rogue
A desperado clings onto anything good they have going for them... Because it's only a matter of time before it's all gone. They have a strong relationship with loss and regret, but have learned to persevere through thick and thin. Those who adhere to this archetype spend their days on the fringes of society, typically fulfilling odd jobs for those of "higher" status- when they aren't on the run from the law, that is.
Equalizer
When you choose this archetype at 3rd level, you gain proficiency with all ranged weapons and firearms.
Grit
Starting at 3rd level, you've adopted a new way of self preservation in the form of Grit. You have a number of Grit points equal to 1 + your Wisdom modifier (minimum 1). You can spend grit points to gain powerful advantages on the battlefield, or to save your skin when things go south. You gain the following abilities: Bullet Time, Dodge Roll, and Pot Shot. Grit points can be regained when you score a critical hit, or when you finish a short or long rest.
Bullet Time
When a creature that you can see targets you with a ranged attack roll, you can use your reaction to spend 1 grit point and impose disadvantage on the attack roll.
Dodge Roll
As a bonus action on your turn, you can spend 1 grit point and move up to 10 feet without triggering opportunity attacks.
Pot Shot
As an action on your turn, you can make an attack roll with a -10 penalty. On a successful hit, you deal damage as if you scored a critical hit, and your Grit point is refunded.
I Don't Miss
At 9th level, you've gained impeccable accuracy. When you miss a ranged weapon attack, you can spend 1 grit point to add your Wisdom modifier to the attack roll.
Southern Hospitality
By 13th level, you know how to show an enemy a good time. When a creature enters a 10 foot range of you while you are wielding a ranged weapon, you can use your reaction to make one attack roll against that creature. Additionally, you gain advantage on intimidation checks while wielding a firearm.
Cheat Death
At 17th level, your quick reflexes and self preservation keep you alive. When you are reduced to 0 hit points, you can spend 1 grit point to drop to 1 hit point instead.
This feature can only be used once per long rest.
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