Base Class: Bard
Embrace the Enchantment of Laughter and Wonder
Amidst the realm of bards, where tales of valor and echoes of ancient ballads echo, there exists a unique fraternity known as the College of Whimsy. It beckons to those who have discovered the untamed magic of merriment, those who find delight in the unexpected and view the world through a kaleidoscope of humor and imagination.
Within the hallowed halls of this college, hearts are light, and spirits are unshackled. The air resonates with laughter, and every chord struck gives life to a new verse of enchantment. Bards of the College of Whimsy are the custodians of a singular art, weaving intricate spells of mirth and transformation that elevate the mundane into the realm of the extraordinary.
As these bards master the secrets of their craft, their very presence becomes a carnival of emotions, captivating the senses of both friends and foes. With a flick of their fingers and a sparkle in their eyes, they conjure an aura of delight that wraps around their allies, inspiring them to greatness. Yet, in the same breath, they unleash a bewildering tapestry of tricks that leaves adversaries in bemused bewilderment.
In the heat of battle, the College of Whimsy shines like a luminary, a beacon of joy that dispels the shadows of doubt. Each note sung and every tale spun is a thread woven into the grand tapestry of life, where laughter and wonder entwine to create an indelible mark upon the world.
So, if your heart dances to the rhythm of the unexpected, if you yearn to wield the wand of whimsy and stand as a harbinger of laughter, then heed the call of the College of Whimsy. Embrace the power of enchantment, and let your spirit take flight on wings of merriment and imagination.
Cascade of Mirth
As an action, you can spend a number of your bardic inspiration points to unleash the Seraph's Jovial Enchantment within a 60-foot sphere around you. Natural terrain within this area, from trees to pebbles, awakens with fleeting sentience, chuckling and giggling as if sharing an inside joke. Choose one of the following effects:
- Healing: Once per turn, when an ally enters the enchanted area, they bask in the joyful aura, feeling their spirits uplifted. Spend a bardic inspiration die, and your ally regains hit points equal to the rolled result plus your Charisma modifier. The laughter-infused energy wraps around them, mending wounds with whimsy.
- Debuff: Your mischievous command of whimsical magic allows you to sow discord among your foes. Spend a bardic inspiration die to create a confounding aura. Enemies that start their turn within the area must succeed on a Wisdom saving throw against your spell save DC or suffer the effects of bewilderment. Their actions become unpredictable, and they have disadvantage on their next attack roll or ability check.
The enchantment persists for 1 minute, and you must concentrate to maintain it. Afterward, the laughter fades, and the terrain returns to its natural state.
Conqueror's Laughter
As an action, you unleash a formidable wave of laughter that radiates from your very being, taking on an otherworldly intensity. The enchanting and resonant sound leaves enemies awestruck and disoriented. Choose one of the following effects:
- Euphoric Echo (1 Bardic Inspiration Die): Creatures in a 30-foot cone must make a Wisdom saving throw against your spell save DC. On a failed save, they are overwhelmed by a euphoric laughter, dropping whatever they hold and becoming incapacitated until the end of your next turn.
- Crippling Cachinnation (3 Bardic Inspiration Dice): Creatures in a 30-foot cone must make a Wisdom saving throw against your spell save DC. On a failed save, their movements become clumsy and erratic, reducing their speed by half and imposing disadvantage on Dexterity saving throws until the end of your next turn. Additionally, they take psychic damage equal to the roll of your spent Bardic Inspiration dice.
Merriment's Respite
You have learned to channel the dual nature of laughter, manifesting its comforting side to shield your allies. As an action, you create a zone of soothing mirth in a 30-foot radius around you. This zone lasts for 1 minute or until you dismiss it as a bonus action. Choose one of the following effects:
- Laughter's Fortitude (3 Bardic Inspiration Dice): Allies within the zone gain advantage on saving throws against being frightened and gain temporary hit points equal to your Charisma modifier at the start of each of their turns. Additionally, they can use their reaction to gain a +2 bonus to their AC as their heightened spirits bolster their defences.
- Whimsical Deflection (1 Bardic Inspiration Dice): Allies within the zone can use their reaction to impose disadvantage on an attack roll targeting themselves or an adjacent ally, as the playful atmosphere subtly distracts and confounds their foes.
Whimsical Item Creation
Your connection with whimsy has evolved, allowing you to harness the power of your bardic inspiration in bizarre and unpredictable ways. As an action, you can expend two uses of your bardic inspiration and roll two Bardic Inspiration dice. You then summon two random, absurd, and sometimes useful items from the Whimsical Item Table.
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2d6 |
Wacky item |
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1 |
The Grinning Guardians: A cluster of floating smiling faces materialises, providing a cheerful aura. Allies within 30 feet gain temporary hit points equal to your Charisma modifier (minimum of 1) at the start of each of their turns. The grinning faces remain for 1 hour, bolstering your allies' spirits with their infectious joy. |
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2 |
The Electric Nimbus: A small, hovering cloud crackling with lightning appears before you. As an action, you can command the cloud to release a bolt of lightning at a target within 60 feet. The target must succeed on a DC 15 Dexterity saving throw or take 2d8 lightning damage. The cloud dissipates after releasing three bolts or after 1 hour. |
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3 |
The Enchanted Blade of Befuddlement: This ornate sword has a blade that shimmers with shifting colours. On a hit, the target must succeed on a DC 15 Wisdom saving throw or be afflicted by a bout of confusion, suffering disadvantage on its next attack roll or ability check. |
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4 |
The Sage Spectator's Counsel: A miniature spectator hovers before you, offering keen insights and tactical advice. Once per round, as a reaction when you make an attack roll against a creature, the spectator provides guidance. Roll a d4 and add the result to your attack roll. The spectator remains for 1 hour, sharing humorous observations along the way. |
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5 |
The Paradoxical Pocket Watch: This pocket watch allows you to manipulate time in small, amusing ways. As an action, you can rewind time for a single object or creature, reversing its actions from the previous round. This can lead to comical results, such as undoing a missed attack or making a creature drop something it just picked up. |
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6 |
The Prankster's Paintbrush: This enchanted paintbrush can create illusory objects and creatures on any surface. The illusions are realistic and convincing, causing confusion and hilarity. A creature interacting with the illusion must make a DC 15 Intelligence saving throw or believe in the illusion for 1 minute. |
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