Base Class: Wizard
A variety of arcane colleges specialize in training wizards with fire.
Empowering Flames
At 2nd level, you have learned to weave your magic to empower your fire spells. You may add 1 + your proficiency bonus to attacking and damaging rolls when if they involve fire.
Path to the Blaze I
Starting at 2nd level, you may choose one of the following features.
- Targeting Blaze. Add +3 to attacking rolls when using spells involving fire.
- Powerful Flames. Add +3 to damage rolls when using spells involving fire.
- Far-Reaching Inferno. Add +10 to range when using spells involving fire.
Far-Reaching Inferno
You gain access to the following feature.
- Far-Reaching Inferno. Add +10 to range when using spells involving fire.
Powerful Flames
You gain access to the following feature.
- Powerful Flames. Add +3 to damage rolls when using spells involving fire.
Targeting Blaze
You gain access to the following feature.
- Targeting Blaze. Add +3 to attacking rolls when using spells involving fire.
Path to the Blaze II
Starting at 6th level, you can choose one of the following features.
- Combustion. Every time you deal fire damage to a creature they explode, every creature within 15 ft. of it takes 15% of the original damage.
- Divine. Each time you deal fire damage to a creature, they take 50% extra radiant damage.
- Infernal. Each time you deal fire damage to a creature, they take 50% extra necrotic damage.
Combustion
You gain access to the following feature.
- Combustion. Every time you deal fire damage to a creature they explode, every creature within 15 ft. of it takes 15% of the original damage.
Divine
You gain access to the following feature.
- Divine. Each time you deal fire damage to a creature, they take 50% extra radiant damage.
Infernal
You gain access to the following feature.
- Infernal. Each time you deal fire damage to a creature, they take 50% extra necrotic damage.
Ember Equipment
Beginning at 10th level, you gain the ability to conjure equipment made of scorching embers.
You have 10 embers: you regenerate 1 ember when you kill a creature with a fire spell, you regenerate half of your total embers on a short rest, and you regenerate all of your total embers on a long rest. You may use embers to conjure certain types of equipment, the equipment costs half the amount of embers used to conjure it(round down) per round to maintain.
You gain +5 max embers at character levels 15 and 20.
Equipment.
Light Armor - 2 embers Simple Weapon - 2 embers
Medium Armor - 3 embers Martial Weapon - 4 embers
Heavy Armor - 4 embers
Equipment Descriptions.
Light Armor - AC 13 + INT modifier(max 2), fire resistance, Trailblaze.
Medium Armor - AC 15 + INT modifier(max 2), fire resistance, Inferno's Rebuke.
Heavy Armor - AC 20, fire resistance.
Simple Weapon - Fire damage, +INT modifier halved damage, Sparking Throw.
Martial Weapon - Fire damage, +INT modifier damage, Ignition Sweep.
Equipment Ability Descriptions.
Trailblaze - You leave a trail of fire behind you every time you move which lasts for 1 round. Any creature that touches this fire takes 2d6 fire damage.
Inferno's Rebuke - Every time you get damaged the creature that hit you takes half the damage you took in fire damage.
Sparking Throw - As an action, you propel a weapon of fire at a creature within 50 ft. of you.
Ignition Sweep - As an action you attack everything in 15 ft. of you.
Path to the Blaze III
At 17th level, you can choose one of the following features.
- Explosive Blasts. The explosions from Combustion deal 30% damage and have a 30 ft. range.
- Godly Inferno. The extra radiant damage from Divine now deals 100% damage.
- Abyssal Blaze. The extra necrotic damage from Infernal now deals 100% damage.
Abyssal Blaze
You gain the following feature.
- Abyssal Blaze. The extra necrotic damage from Infernal now deals 100% damage.
Explosive Blasts
You gain the following feature.
- Explosive Blasts. The explosions from Combustion deal 30% damage and have a 30 ft. range.
Godly Inferno
You gain the following feature.
- Godly Inferno. The extra radiant damage from Divine now deals 100% damage.
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