Ranger
Base Class: Ranger
Rangers learn from the wild animals behaviors in order to survive, taking advantage of their hunting techniques, defensive strategies, and survival capability. Some explorers learn and respect a species so much that they mystically create a spiritual alter ego, becoming part of the group. This spiritual Alter ego takes the form of an Animal Spirit that now inhabits in the ranger and alters his physical characteristics, becoming a driving force to survive, to protect and also to destroy.

Synergi

Through many time around beasts and animals, you have develop an animal spirit that lives inside you. From level 3, you present some physical and behavioral characteristics that you animal spirit has. You can choose an animal spirit from the list below and it will grant you traits as your connection grows stronger. You cannot see, hear, or speak through your spirit animal. But you can feel it and understand where it is. Whether it's inside or outside of you, your spirit animal acts as part of your will, as it be party of yourself.

Although thinking beings see you as your own race and species, animal see you as your animal spirit, and treat you as if you were that animal.

(note: weapon damage bonus only works for melee weapon, shortbow and longbow. If you are using other weapon, please add it manually).

Bear Spirit

You are strong as a bear.

Suvavility Synergi: Advantage on a saving throw, once per round.

Boar Spirit

You are tough as a boar.

Resistance Synergi: +2AC and Athletics saving throws.

Hyena Spirit

You are devastating as a hyena

Attack Synergi: +2 weapon damage rolls and Perception saving throws

Lion Spirit

You are lethal as a lion.

Attack Synergi : +2 weapon damage rolls and Perception saving throws

Moose Spirit

You are imposing as a moose.

Resistance Synergi: +2AC and Athletics saving throws.

Snake Spirit

You are cautelous as a snake.

Synergi: Advantage on a saving throw, once per round.

Tiger Spirit

You are stubborn as a tiger.

Resistance Synergi: +2 AC and Athletics saving throws.

Toad Spirit

You are adaptable as a toad.

Survavility Synergi: Advantage on a saving throw, once per round.

Wolf Spirit

You are fierce as a wolf.
Attack Synergi: +2 weapon damage rolls and Perception saving throws.

Asisted Hunting

Little by little, the relationship between you and your animal spirit grows stronger. Starting at 7th level, as a bonus action, your animal spirit can materialize momentarily to aid and assist you. You can use this trait even if you are unable to speak or move, but not if you are blinded.

The animal spirit movement does not provoke opportunity attacks.

Attack Assintance - Lion Spirit

A mystic mist flows from you and disappear on the air. Your animal spirit appear near to a creature on your vision range and bites it. The creature takes 2d8 piercing damage, and must roll a Dexterity (Acrobatics) saving throw, if fails, you can make a weapon attack against that creature as part of the bonus action.

Attack Assistance - Hyena Spirit

A mystic mist flows from you and disappear on the air. Your animal spirit appear near to a creature on your vision range and bites it. The creature takes 2d8 piercing damage, and must roll a Dexterity (Acrobatics) saving throw, if it fails, you have advantage on weapons attacks against that creature on your next attack.

Attack Assistance - Wolf Spirit

A mystic mist flows from you and disappear on the air. Your animal spirit appear near to a creature on your vision range and bites it. The creature takes 2d8 piercing damage, and must roll a Dexterity (Acrobatics) saving throw, if fails, the creature get knocked prone.

Resistance Assistance - Boar Spirit

Your animal spirit materialize and charges at a target up to 60 feet from where you stand. If the target is a creature, it must make a Strength (Athletics) saving throw. if fails, is forced to move back 5 feet and gets knocked prone.

Resistance Assistance - Moose Spirit

Your animal spirit materialize and charges at a target up to 60 feet from where you stand. If the target is a creature, it must make a Strength (Athletics) saving throw. if fails, is forced to move back 5 feet. If the animal spirit travels 15 feet or more, get 2d6 bludgeoning damage.

Resistance Assistance - Tiger Spirit

Your animal spirit materialize, charges and pounce at a target up to 60 feet from where you stand. If the target is a creature, it must make a Strength (Athletics) saving throw. if fails, the creature gets 2d8 piercing damage.

Survival Assistance - Bear Spirit

Your animal spirit engages a creature within your range of vision, distracting it. That creature make a Constitution saving throw, if fails, it can't react until its next turn.

Survival Assistance - Snake Spirit

Your animal spirit engages a creature within your range of vision. That creature make a Constitution saving throw, if fails, is Grappled until its next turn.

Survival Assistance - Toad Spirit.

Your animal spirit engages a creature within your range of vision. The creature gets poisoned and must do a Constitution saving throw to avoid get 1d10 poison damage every turn.

Symbiosis

When you reach level 11, your animal spirit is so involved with you that he actively helps you to survive by acting for its own accord and briefly materializing. You can use this feature as a reaction even if you are under the effect or any state, except if you are unconscious.

Symbiosis - Bear Spirit

When an enemy attack hits you, your animal spirit helps you to survive by acting for its own accord and briefly materializing to roar intimidatingly. The attacker must repeat the attack throw.

Symbiosis - Boar Spirit

When you get damage, your animal spirit helps you to survive by acting for its own accord and briefly materializing to stand between you and the source of damage, reducing damage to half.

Symbiosis - Hyena Spirit

When you get damage by a creature, your animal spirit helps you to survive by acting for its own accord and briefly materializing to bite that creature and do 2d8 piercing damage.

Symbiosis - Lion Spirit

When you get damage by a creature, your animal spirit helps you to survive by acting for its own accord and briefly materializing to bite that creature and do 2d8 piercing damage.

Symbiosis - Moose Spirit

When you get damage, your animal spirit helps you to survive by acting for its own accord and briefly materializing to stand between you and the source of damage, reducing damage to half.

Symbiosis - Snake Spirit

When an enemy attack hits you, your animal spirit helps you to survive by acting for its own accord and briefly materializing to roar intimidatingly. The attacker must repeat the attack throw.

Symbiosis - Tiger Spirit

When you get damage, your animal spirit helps you to survive by acting for its own accord and briefly materializing to stand between you and the source of damage, reducing damage to half.

Symbiosis - Toad Spirit

When an enemy attack hits you, your animal spirit helps you to survive by acting for its own accord and briefly materializing to jump against the attacker. The attacker must repeat the attack throw.

Symbiosis - Wolf Spirit

When you get damage by a creature, your animal spirit helps you to survive by acting for its own accord and briefly materializing to bite that creature and do 2d8 piercing damage.

Spirit Projection

Upon reaching level 15, you can use your action to materialize the animal spirit you have chosen. The spirit projection appears next to you and has the same characterics as the referenced bestiary animal, except that it has the same number of hit points as you and your same AC. If 2 beasts are summoned, hit poinst are divided by 2. The spirit projection has its turn just after yours.

While using this trait, you are not able to use Assited Hunting or Symbiosis. The Spirit Projection vanishes if its hit points reach 0, and last for 1 minute or until you use an action to retrieve your animal spirit, which will vanish the Spirit Projection.

After using this trait, you must complete a short rest to use it again.

Spiritual Projection - Bear Spirit

You can use your action to materialize your animal spirit in the form of a Polar Bear

Spiritual Projection - Boar Spirit

You can use your action to materialize your animal spirit in the form of a Giant boar.

Spiritual Projection - Hyena Spirit

You can use your action to materialize your animal spirit in the form of 2 Giant Hyenas

Spiritual Projection - Lion Spirit

You can use your action to materialize your animal spirit in the form of 2 Lions.

Spiritual Projection - Moose Spirit

You can use your action to materialize your animal spirit in the form of a Giant Elk.

Spiritual Projection - Snake Spirit

You can use your action to materialize your animal spirit in the form of a Giant Constrictor Snake.

Spiritual Projection - Tiger Spirit

You can use your action to materialize your animal spirit in the form of 2 Tigers

Spiritual Projection - Toad Spirit

You can use your action to materialize your animal spirit in the form of 2 Giant Toad.

Spiritual Projection - Wolf Spirit

You can use your action to materialize your animal spirit in the form of 2 Dire Wolves.

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