Fighter
Base Class: Fighter

An agile fighter who builds up momentum with each attack they make.

Follow-Up

Beginning when you choose this archetype at 3rd level, whenever you take the Attack action on your turn, you can make an additional attack targeting any target you hit with an attack this turn as a Bonus Action.

Momentum

Starting at 3rd level, Whenever you hit a creature with an attack you gain Momentum. The next attack you make while you have Momentum is made with Advantage and then Momentum is lost. If you lose life while you have Momentum, roll a Concentration Check, Losing Momentum on a failure.

Defensive Dance

Starting at 7th level, whenever you have Momentum, gain a bonus to your AC equal to your proficiency modifier. This bonus is lost when you lose Momentum.

Weeping Wounds

Starting at 10th level, Your weapon attack damage rolls gain a damage bonus equal to your proficiency modifier

Rapid Strike

Starting at 15th level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can do so no more than once per turn.

Vigor

Starting at 18th level, At the start of each of your turns, you regain hit points equal to 1+1d4 and gain 1+1d4 temporary hit points. You don't gain this benefit if you have 0 hit points.

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