Base Class: Paladin
The Oath of Unity is not only an order of paladins, but a promise to the people. It is the promise that they will be the voice of the oppressed, and elevate the people out of their dire strife and tribulations. Paladins of the Oath of Unity will almost never ally themselves with a kingdom's ruler, rather forming their own union of warriors and saviors, interested only in bettering the lives of the people, not aiding the ones with power.
Tenets of Unity
To help the people is the ultimate goal of the Oath of Unity, not only by saving their lives, but ensuring that them and future lineage can live in a brighter, more fair and just world.
Free the Oppressed. Above all else, no one should suffer under the boot of another. Liberate the people, not only of their physical shackles, but of the shackles that chain them to the system that does not care for them.
Destroy the Oppressor. It is not enough to simply help the people, you must find the root of their suffering and snuff it out. Be an inspiration that freedom is possible to those who rise up.
Give Charity. Never turn away a hungry stomach or a frail traveler. Give lodging to those who cannot find their own, feed those who cannot find the strength. There is no weakness in sharing kindness.
Oath Spells
3rd-lvl Oath of Unity feature
You gain oath spells at the paladin levels listed in the Oath of Unity Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Unity Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | comprehend languages, healing word |
| 5th | calm emotions, lesser restoration |
| 9th | beacon of hope, haste |
| 13th | antilife shell, freedom of movement |
| 17th | greater restoration, mass cure wounds |
Channel Divinity
3rd-lvl Oath of Unity feature
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Stronger Together. You can use your Channel Divinity to bolster you and your allies vitality. As an action, you and all allies within 30ft of you gain temporary hit points equal to the number of allies (including yourself) times your Charisma modifier (minimum of 1).
Rise Up. You can use your Channel Divinity to strengthen your allies physical resolve. As an action, choose a number of creatures within 30ft of you equal to your Charisma modifier (minimum of 1 creature). For 1 minute, you and the selected creatures have advantage on all Strength, Dexterity, and Constitution saving throws.
Aura of the Unified
7th-lvl Oath of Unity feature
You radiate an aura of unity, invigorating you and your allies to fight as one. You and all allied creatures within 5ft of you gain a bonus to their attack roll equal to your Charisma Modifier (minimum of 1).
At 18th level, the range of this aura increases to 10 feet.
Break Their Binding Chains
15th-lvl Oath of Unity feature
As your vow to the people strengthens, you are able to stop any force that seeks to oppress them. When a creature you see within 60ft of you fails a saving throw that would cause them to be charmed, incapacitated, paralyzed,or stunned, you can use your reaction to make them succeed on the saving throw instead.
You use this ability a number of times equal to your charisma modifier (minimum of 1) and gain all uses of it back on a long rest.
Radiant Liberator
20th-lvl Oath of Unity feature
Your oath has led you to become the ultimate liberator of the people. As an action, you gain the following benefits:
- All allied creatures within 10ft of you are healed for 10 hit points at the start of your turn.
- You can make an attack as a bonus action. Additionally, you can use the help action as a bonus action.
- You and all allied creatures within 10ft of you cannot be grappled, restrained, petrified, or fall prone.
You gain this feature back on a long rest.
Previous Versions
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