Base Class: Warlock
You've made a pact with a dragon, a primordial beast tied to the fabric of creation.
Expanded Spell List
The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:
Dragon Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Dragon's Prowess
At 1st level, the ancient wisdom of dragons enhances your physical attributes. You gain proficiency with shields and martial weapons. In addition, the ethereal visage of a dragon covers your body. While you are not wearing armor, your AC equals 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
Menacing Aura
Starting at 1st level, you can emanate a terrifying presence. As an action, you can activate your Menacing Aura, granting you the following benefits for 10 minutes:
- You are considered proficient in the Intimidation skill and can add double your proficiency bonus to any Charisma (Intimidation) checks you make, instead of your normal proficiency bonus.
- All creatures of your choice within 15 feet of you have disadvantage on Wisdom saving throws to resist being frightened.
- Any creature who is frightened of you and can see or hear you takes psychic damage equal to your proficiency bonus at the start of each of its turns.
You can't use this feature again until you finish a short or long rest.
Primordial Endurance
Starting at 6th level, your connection to your patron grants you inhuman endurance. Whenever you roll a hit die, you heal additional hit points equal to your Charisma modifier. In addition, if you take a short rest and don't spend any hit dice, you regain a number of hit dice equal to half your proficiency bonus (rounded down).
Draconic Transformation
Starting at 10th level, you can call upon your patron to grant you the powers of a dragon. As a bonus action, you transform into a draconic aspect, granting yourself the following benefits for 10 minutes or until you end it early (no action required):
- Large draconic wings sprout from your back, giving you a fly speed of 50 feet.
- You gain a dragon's breath weapon. As an action, you can exhale a torrent of elemental energy. Each creature in a 30-foot cone must make a Dexterity saving throw against your spell save DC. A creature takes 6d6 acid, cold, fire, lightning, or thunder damage (your choice) on a failed save, or half as much on a successful one. You can choose a new damage type every time you use this action.
- At the start of each of your turns you gain temporary hit points equal to half your warlock level.
- You are immune to the frightened condition. If you are affected by the frightened condition when you activate this ability, it is suspended for the duration.
Once you use this feature, you can't use it again until you finish a long rest.
Draconic Projection
Starting at 14th level, you gain the ability to cast the spell illusory dragon once without a spell slot, and you regain the ability to do so when you finish a long rest. When you cast the spell in this way, the spell instead creates a projection of your patron. This projection does not require concentration to maintain, but it can be hit. It has an AC of 22, immunity to all conditions, a +7 bonus to all saving throws, immunity to the chosen damage type and resistance to all other damage except force damage, and a number of hit points equal to 10 times your warlock level. If the projection is reduced to 0 hit points, the spell ends and you cannot use it again until you finish a d4 long rests. You can also spend a bonus action on your turn to end the spell early.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/31/2021 11:41:53 PM
|
4
|
1
|
1
|
Coming Soon
|
|
|
8/13/2023 6:19:00 PM
|
16
|
1
|
1.1
|
Coming Soon
|
Comments