Base Class: Druid
Will change this if dnd beyond actucaly lets me publish this.
Plant Stride
You have become familiar moving amongst plants. Difficult terrain caused by plants doesn't affect you.
Improved Thorn Whip
When you hit a creature with Thorn Whip you can force it to make a str save against your spell save dc.
If they fail then they are restrained as more vines reach up from the ground. They can repeat the saving. throw at the end of each of your turns ending the effect on a success.
You can do this a number of times equal to your proficiency bonus.
Growth Adaptation
You can learn how to control the growth of plants with finer precision. Whenever you cast a spell that causes plants to grow. you can choose one of the following additional effects in the area.
-Grasping Vines, plants in area reach out, creatures must make. a dex save or be restrained. A restrained creature can make a str save to break free.
-Spike Growth, plants in the area grow extra spikes, for every 10 feet of movement a creature uses in the area they take 1d6 piercing damage.
-Shifting Terrain, every 10ft a creature moves it must make a dex save or be knocked prone
-Gasing Fungi, A cloud of fog envelopes the area
Poisonous Thorn Whip
When you hit a creature with Thorn Whip you can force it to make a con save or take 2d10 poison damage as the thorns burst with poison.
Plant Mastery
You gain a mastery over plants being able to call them at will, you can cast Plant Growth at will. When you do so you can choose two option from Growth Adaptation.
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