Sorcerer
Base Class: Sorcerer

Your magic manifests in a twisted desire to make sure all life lost, isn't life wasted.

 

At level 1 gain access to a pool. This pool houses two abilities. You can delve into the pool and activate one of the abilities only twice per short/long rest. 

When a creature is reduced to zero hit points, you may use your reaction or your bonus action during your turn to use 2 sorcery points to trigger one of the following abilities. Using an ability consumes the soul, making the chosen soul unable to be used again. In addition, the creature who's soul is consumed is lost forever. Unable to return

Devour: . When a creature is reduced to 0 hit points within sight, use your reaction or a bonus action if it is your turn to consume the soul, Using 2 sorcery points, Tether the soul to yourself and heal for a chosen amount of your current hit dice. If healing done exceeds hit point max, gain temporary hit points equal to the difference per turn. (If this tether is obstructed, the healing cannot be done or is stopped completely.)  

Dismiss: Using 2 sorcery points, Consume the soul. Drape your body with the soul and become intangible. Becoming stealthy and immune to damage until your next turn. You are unaffected by difficult terrain while dismissed. You can only take the movement action while dismissed.

 

At level 6: Eye of Enablement

- An eye seems to be watching you now. And it assists you in your quest to sate your hunger. As an action, you can spend 2 sorcery points and summon the eye into your hand. It appears as a glowing pink eye and toss it into the air. All creatures within 60 feet of you, who gaze upon the eye must make a constitution saving throw (DC 8+ Spell casting modifier) or be blinded and deafened until your next turn when the eye will fizzle and disappear. (If the eye is damaged in any way it will dissolve and the effect ended immediately)


At level 14: your hunger has now become boundless. You will never be sated. And now, you can activate your next ability.

Endless: Spend half of your sorcery points rounded up and be consumed by an eerie purple light. For each sorcery point spent in this way, gain an additional charge of Dismiss, and now whenever a creatures hit points is reduced to zero within 60 feet if you, Devour automatically activates. Dismiss no longer needs sorcery points while in this state. Endless lasts 1 minute. 


At level 18: you have lost most sense of reason during combat. Dismiss and Devour require no sorcery points to activate. And during Endless, you receive a bonus to your attack and damage rolls equal to your proficiency modifier.

 

 

Devour

. When a creature is reduced to 0 hit points within sight, use your reaction or a bonus action if it is your turn to consume the soul, Using 2 sorcery points, Tether the soul to yourself and heal for a chosen amount of your current hit dice. If healing done exceeds hit point max, gain temporary hit points equal to the difference per turn. (If this tether is obstructed, the healing cannot be done or is stopped completely.)  

Dismiss

You pull the soul of the fallen into an eerie, purple cloak onto yourself. It drapes across your body like new skin as you become intangible for a few moments. 

When a creature is reduced to 0 hit points, use your reaction, or your bonus action during your turn to Consume the soul. Using 2 sorcery points, Drape your body with the soul and become intangible. Becoming stealthy and immune to all damage types until your next turn. You are unaffected by difficult terrain while dismissed. You can only take the movement action while dismissed. 

Eye of Enablement

An eye seems to be watching you now. And it assists you in your quest to sate your hunger. It appears as a Glowing pink and black orb with a slit of an Iris. It pulses and it's gaze is chilling. 

As an action during your turn, you can spend 2 sorcery points to summon a magical eye into your hand and toss it into the air. All creatures within 60 feet of you, who gaze upon the eye must make a constitution saving throw (DC 8+ Spell casting modifier) or be blinded and deafened until your next turn when the eye will fizzle and disappear. (If the eye is damaged in any way it will dissolve and the effect ended immediately)

Endless

Your hunger overwhelms you as the hunt for more souls continues. Consumed in a veil of purple light, your voice distorts and you are overwhelmed by your own hunger. You now must have more. No lives lost here.....will go to waste.

Spend half of your sorcery points rounded up and be consumed by an eerie purple light. For each sorcery point spent in this way, gain an additional charge of Dismiss, and now whenever a creatures hit points is reduced to zero within 60 feet if you, Devour automatically activates. Dismiss no longer needs sorcery points while Endless is active. Endless lasts 1 minute.


Limitless

You have lost most sense of reason during combat. You have consumed many, and the power is now addicting. You transcend limits, and must have MORE!

Dismiss and Devour no sorcery points to activate. And during Endless, you receive a bonus to your attack rolls equal to your Proficiency modifier.

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