Base Class: Barbarian
As a Berserker of Madness, I am a champion of chaos and primal fury. I have tapped into the unfathomable depths of insanity that dwell within, harnessing its power to become an unstoppable force on the battlefield. My eyes glow with a maddening light, and my voice carries an unnerving presence that sends shivers down the spines of my enemies.
When I activate my Insanity Visage, my foes tremble in fear as they witness the embodiment of madness. I gain advantage on Intimidation checks, my voice resonating with echoes of the chaotic voices that haunt my mind. Additionally, I become resistant to psychic damage, as the swirling madness shields me from the assaults of the mind.
My very presence radiates an aura of unyielding chaos. Creatures near me find it harder to focus, as the tendrils of madness cloud their thoughts. While raging, those within 10 feet of me have disadvantage on saving throws against being charmed or frightened. The madness that pulsates from my being makes it nearly impossible to manipulate or control those in my vicinity. Furthermore, those who start their turn near me must face moments of confusion, as if plagued by the very spell of confusion itself.
As I reach the pinnacle of my powers, I enter a state of Mad Rush. I strike with unparalleled speed, launching a relentless flurry of attacks upon my foes. Each swing of my weapon carries the weight of madness, cleaving through my enemies with unrivaled precision. And with each successful hit, I can swiftly move, evading retaliation and repositioning myself strategically on the battlefield.
But it is in the Rampage of Insanity that my true strength lies. When I reduce a creature to 0 hit points in my frenzy of rage, my madness surges, extending the duration of my rage. I tap into a wellspring of adrenaline and chaos, pushing myself beyond my limits, continuing the onslaught. Moreover, those who witness my wrath are overcome with fear. All who can see me within 30 feet of a fallen enemy must face their own terror, as a mere glance from my maddened eyes leaves them shaken and doubtful.
In battle, I become a whirlwind of madness and savagery, leaving a trail of fear and confusion in my wake. I relish in the chaos, embracing the raw power of insanity to conquer foes and bring about chaos on the battlefield. The Berserker of Madness is not for the faint-hearted, but for those who dare to dance on the razors of madness, wielding its power as a weapon to achieve victory.
Insanity Visage
Starting at 3rd level, you gain the ability to tap into a fragment of the madness that lurks within you. As a bonus action, you can activate Insanity Visage for 1 minute. When activated, your eyes glow with a maddening light, and your voice becomes unnerving.
- While Insanity Visage is active, you gain advantage on Intimidation checks and have resistance to psychic damage.
- As a reaction, you can impose disadvantage on an attack roll targeting you or an ally within 30 feet. This ability can be used a number of times equal to your proficiency bonus and recharges after a long rest.
Chaotic Aura
Staring at 6th level, your affinity for madness becomes more potent, exuding a palpable aura of chaos. Enemies close to you find it harder to focus and succumb to moments of confusion.
- While raging, creatures within 10 feet of you have disadvantage on saving throws against being charmed or frightened.
- Whenever a creature starts its turn within 10 feet of you, they must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or suffer the effects of confusion spell for 1 minute. The target can repeat the saving throw at the end of each of their turns, ending the effect on a success.
Mad Rush
Starting at 10th level, your frenzied battle style becomes even more chaotic, allowing you to unleash a torrent of attacks fueled by your own madness.
- When you take the Attack action on your turn, you can make an additional weapon attack as a bonus action.
- If you hit a creature with a weapon attack while raging, you can immediately move up to half your movement speed without provoking opportunity attacks.
Rampage of Insanity
At 14th level, your madness reaches its peak, allowing you to strike fear into the hearts of your enemies, bringing dire consequences to those who dare to stand against you.
- Whenever you reduce a creature to 0 hit points while raging, you can extend the duration of your rage by 1 minute, up to a maximum duration of 10 minutes. Additionally, each creature of your choice that can see you within 30 feet when you reduce a creature to 0 hit points must make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a failure, they become frightened of you for 1 minute.
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