Fighter
Base Class: Fighter

you can like use blood and coins and stuff

 

changelog: nerfed blood bullets

Firearm Proficiency

Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.

Blood Bullets

when a creature that has blood(including yourself) takes damage within 5ft of a firearm you are holding, the weapon generates 4 bullets from the iron in the blood. you can not generate more then 4 bullets at a time with this feature, and if you already have 4 and this feature activates the old bullets disappear. the bullet will not enter your chamber till the end of the round 

RikoShot

as a part of the attack action, you can throw a coin(copper, silver, gold, platinum) into the air someone in a 30ft sphere around you, you can then use one of your attacks to fire at the coin, if successful the bullet will bounce towards a target of your choice within your weapons range(minus the distance to the coin). the armor class of the coin is the ac of your target. the bullet will deal additional damage based on the value of the coin used, +1d4(copper), +1d6(silver), +1d8(gold), +1d10(platinum). you can use this feature a number of times equal to your proficiency bonus per long rest

BloodHeal

When a creature within 5ft of you takes damage you may use your reaction to absorb their blood and heal [roll]2d6[/roll] hit points, you may only heal up to half of the damage taken by the creature you used this reaction on. you can use this feature a number of times equal to your constitution modifier per long rest 

when you reach 10th level the dice you roll becomes [roll]3d6[/roll]

when you reach 15th level the dice you roll becomes [roll]4d6[/roll]

when you reach 18th level the dice you roll becomes [roll]5d6[/roll]

parry

when a creature attempts to hit you with a ranged attack, you can use your reaction to attempt to punch the attack back

you roll [roll]1d20[/roll]+prof+dex against the attacks attack roll, if you beat it you launch the projectile back at the enemy, dealing half the damage the attack would have dealt

you can use this feature a number of times equal to your dexterity bonus per long rest 

Split Shot

Upon reaching 10th level, when using the rikoshot feature after hitting a coin, roll a d6, on a 1-4 nothing happens, on a 5 or 6 the bullet will split in two, when this happens you may choose a second target to also hit, the targets armor class cant be higher then the attack roll

projectile boost

Starting at 15th level, you can now expend a use of parry in order to punch your own bullets as a free action when you fire a firearm 

when you do this you add +5 to the attack roll and damage.

Blood Magnet

Blood heal no longer requires a reaction and instead a free action.

the range for blood Bullet and Blood Heal is increased to 20ft

Previous Versions

Name Date Modified Views Adds Version Actions
8/17/2023 11:17:55 PM
2
1
1.0
Coming Soon

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