Base Class: Monk
A master of Drunk-Fu sways and steps unpredictably flummoxing enemy's before he releases a barrage of blows crippling limbs and mind alike.
Bonus proficiencies
At the 3rd level you gain proficiency in performance and brewer's supplies if not already acquired
Drunken technique
You learn to twist and turn quickly as part of your flurry of blows. Whenever you use flurry of blows you gain the benefit of disengage the action and walking speed increases by 10 feet until the end of your turn
Tipsy sway
Starting at the sixth level you can move in sudden swaying ways.
1. Leap to your feet. When prone you can stand up by spending 5 feet of movement instead of half your speed
2. Redirect attack. When a creature misses a melee attack role you can soend 1 ki point to cause that creature to hit another creature within 5 feet of you.
Drunkards luck
Starting at the 11th level you seem to get lucky bounces at the right moment. When you make an ability check or saving throw and have a disadvantage you can spend 2 ki points to cancel the disadvantage.
Intoxicated Frenzy
At 17th level you gain the ability to make overwhelming attacks against a group of enemies.
When you use flurry of blows you can make 3 additional attacks (adding up to 5 total) if each attack targets a different creature
Comments