Base Class: Fighter
A subclass for fighter that ports all of Mr. Game and Watch's abilities into DnD 5e.
Chef
As an action, you can pull out a frying pan and cook some food on it. You cook up to three pieces of food and throw it at the enemy. Each piece does 2d4 damage. Every level up, you can make 1 more piece of food.
Judge
Whenever you attack with a hammer, you can choose to add judge to it. If the attack hits and you add judge, you need to roll a d10. The damage that judge does changes depending on what you roll on the d10. If you roll a 0/10, judge does nothing. If you roll a one, 2 damage. If you roll a two, 6 damage, If you roll a three, 10 damage, If you roll a four, 20 damage, If you roll a five, 25 damage, If you roll a six, 35 damage, If you roll a seven, 40 damage, If you roll an eight, 50 damage. If you roll a nine, 100 damage. This can only be used three times per long rest, however.
Bucket
The Bucket Move works as a reaction you get. When you get hit, you can use your reaction to fill up one notch of your bucket. You can fill it up to three notches. When you want to use the bucket, you use it as a bonus action. If it has one notch, 1d10 damage. Two notches, 3d10. If it is full, 5d10.
Parachute
You use Parachute as an action. When you use it, all living creatures in melee range take 2d8 damage, and you are shot up into the air for one turn. This protects you from all melee attacks for one turn, but you can't use melee attacks either as a consequence.
Octupus
Once per long rest, you can turn into a giant octopus as an action and grapple every enemy in a 30 foot by 30 foot radius around you. Every turn an enemy is grappled they take 4d8 damage. This lasts until your character gets hit.
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