Wizard
Base Class: Wizard

The antimage is a mage that focuses on becoming the most powerful it can be, by consuming the souls and magical essence of other beings an anti mage ascends in magical power.

Bonus Proficencies

Beginning when you select this arcane tradition at 2nd level, you gain a proficiency with light armour, simple weapons and martial weapons.

Magic Absorbtion

Beginning at 2nd level, when you reduce one of the following creature types you gain 1d4 + your Intelligence modifier as temporary hit points: aberration, celestal, elemental, fey or fiend.

Spell Slayer

Starting at 6th level, when you attack a creature with spellcasting you deal an extra 1d4 + your Intelligence modifier as extra damage (this works if you use a weapon, ranged or melee spell attack). Also you shot a beam of crackling blue energy out of your hand as a ranged spell attack doing 3d4 force + your intelligence modifier, it has a range of 100 ft, you do this as an action.

Improved Magic Absorption

Beginning at 10th level, your magic absorption now affects the following monsters: constructs, dragons, plants and undead.

Cantrip Reflection

If you get hit by a cantrip, you can use a reaction to cast that cantrip at your attacker if it is on the wizard spell list, the cantrip does half damage to your attacker.

Slayer of Mages

Starting at 14th level, when you reduce a creature that has innate spellcasting, spellcasting or is part of your magic absorption you regain a 1st level spell slot (this doesn't grant you extra spell slots).

Comments

Posts Quoted:
Reply
Clear All Quotes