Barbarian
Base Class: Barbarian

Channeling the power you obtain from blood, you are able to enter a 'Blood Fury' after you have absorbed a certain amount of it.

You are now only able to rage after obtaining a certain amount of blood, the amount of blood needed (determined by 'Blood Points') varies depending on level. Once you enter a 'Blood Fury' However, you will have access to demonic abilities that will easily disperse your foes.

 

Blood Fury

 

Starting when you choose this path at 3rd level, you can enter a 'Blood Fury' when you rage, however you can now only rage after earning enough 'blood points' from attacking enemies. Every time you land a successful hit on an enemy that can bleed, you earn an amount of blood points equal to the damage you dealt to the enemy. Once you have enough blood points, you are able to activate 'Blood Fury'. The amount of blood points needed changes every 2 levels after level 3 and are listed below:

Level 3 16 Blood Points
Level 5 20 Blood Points
Level 7 24 Blood Points
Level 9 28 Blood Points
Level 11 32 Blood Points
Level 13 36 Blood Points
Level 15 40 Blood Points
Level 17 43 Blood Points
Level 19 45 Blood Points

 

Once 'Blood Fury' has been activated, you enter a vengeful rage, and you will have access to two special attacks: Demon Dash and Demon Strike.

Demon Dash

You charge up a dash as a bonus action and move at twice your movement speed for that turn. While dashing, your attacks against enemies deal twice as much damage and knock them prone. This can only activate once per turn.

Demon Strike

You charge up an attack as a bonus action and can charge at any enemy within 15ft without provoking opportunity attack and dealing twice the damage you normally would, as well as knocking the enemy prone. This can only activate once per turn.

Zanshin Tactics

Beginning at 6th level, you are able to determine the resistances, vulnerabilities, and immunities of any creature that you can see. You will also have advantage on the first melee attack roll you make in a battle.

Blood Echo

Beginning at 10th level after you slay an enemy all enemies within a 120ft radius must succeed on a Constitution saving throw (DC equal to 10 + your proficiency bonus + Charisma modifier) or gain 2 levels of exhaustion, become frightened of you until the end of your next turn, and lose all temporary Hit Points. This effect can only happen once per battle.

Nemesis

Beginning at 14th level, every time you receive the condition Blinded, Deafened, Paralyzed, Poisoned, or Stunned from an enemy, you only take one turn to recover from that effect and that enemy will have disadvantage on all of their saving throws as well as -2 AC for three turns.

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