Warlock
Base Class: Warlock

You serve an abstract entity know as "The Dyad". A combination of two trasdimensional beings that now function as one, united by their appreciation of combat and excellence. Not all who wish to serve them meet his standards, as "The Dyad" looks for strong warriors and potential champions who can entertain them and provide them with a great show, be it warlike or intellectually. Well-executed strategies, reckless actions and all-or-nothing moments easily win favor with this entity, and those who succeed will receive its power and blessings. However, if your successes are few and you become boring and irrelevant, It will not hesitate to discard you.

Expanded Spell List

The Dyad lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells

1st

Absorb Elements , Ice knife

2nd

Alter Self, Blur

3rd

Lightning bolt , Slow

4th

Greater invisibility , Wall of fire

5th

Mislead , Cloudkill

Blessings of The Dyad

Starting at 1st level, you have a series of script-like marking on each arm representing the pact you have made and The Dyad's willingness to see you fight. These marks glow brightly when you deal large amount of damage.

If you roll the highest amount possible on a damage roll or make a critical hit, The Dyad blesses you and you restore 1 spell slot.

Servant of The Dyad

Starting at 1st level, if you take damage that reduces your hit points to 0 but doesn't kill you, you don't fall unconscious and the excess damage is converted to temporary hit points until the end of your next turn. (If you had 3 hit points, and you take 10 damage, you would have 7 temporary hit points). After which, you will fall unconscious if your hit points are still at 0.

After using this trait, you will need a long rest to use it again.

Reckless Protection

You have proven to be entertaining and your patron expects more from you. Starting at level 6, if you have at least one hand free, after taking a hit you can use your reaction to protect yourself with a barrier that absorbs up to amoun equal to your Charisma modifier + your proficiency modifier + your warlock level. When you take damage, regardless of how much damage you take, the barrier explodes, reflecting damage taken in a 10-feet cone as force damage, in the directon it was struck. You can use this reaction even against the attack that triggers it.

You can use this trait a number of times equal to your Charisma modifier. You recharge all uses after a long rest.

Coup de Grace

From level 10, you can channel yourPatron's divinity and summon him so that he has the pleasure of delivering the coup de grace to your enemies. As a bonus action, you can point or touch a creature to deal 1d10 + Charisma modifier + your warlock level of radiant or necrotic damage as if it were a spell. You can use this trait as many times as your Charisma modifier, then you will need a long rest to recover the uses.

If the chosen creature's hit points reach 0, you can spend one use and cast Coup de Grace against another creature as part of the same action, up to twice per turn. If you activate the Blessing of the Dyad trait, you can decide whether to restore a spell slot or cast a Coup de Grace with no use costs.

Champion of The Dyad

Starting at 14th level, if your hit points drop to 0 but you don't die, you can use your reaction to gain temporary hit points up to your maximum hit points for 1 minute. While you have these temporary hit points, if a creature attacks you, it takes damage equal to the damage it deals to you. You will fall unconscious if, after the temporary hit point duration ends or you lose all temporary hit points, your hit points are still at 0. You can use this trait again after a long rest.

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