Fighter
Base Class: Fighter

Through dedicated training, you are able to fight equally well with both hands.  Your off-hand weapon strikes harder, faster, and you are able to execute blindingly fast combos to wear down your opponents.  You overpower your enemies not by brute force, but though death by a thousand cuts.

Bonus Proficiency

At 3rd level, you are considered to be ambidextrous. You gain proficiency in one of the following skills of your choice: Performance, Deception, Sleight of Hand, or Acrobatics.

Relentless Combo

Starting at 3rd level, when you use an action surge, if you take the attack action as the extra action you may also take an extra bonus action that can only be used for two-weapon fighting.

Unending Assault

Starting at 7th level, whenever you spend a bonus action to use two-weapon fighting, you may make a number of attacks equal to the number of attacks granted by the extra attack feature.

Expert Parry

Starting at 10th level, you may spend a bonus action to prepare to deflect attacks directed at you. Until the start of your next turn, your AC increases by one for every attack granted by the extra attack feature.

Fluid Momentum

Starting at 15th level, if every attack made with the main attack action hits its target, you may make any corresponding bonus action attacks with advantage. This is counted separately for the extra action and bonus action granted by the action surge feature.

Guard Break

Starting at 18th level, for every critical hit you land on a target, the dice roll you need to score a critical hit on the same target is reduced by one until the end of your turn.

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