Cleric
Base Class: Cleric

The divine power of infinite cosmos blesses you. Your spells reflect the infinite void of space and the divine twinkle of stars. Projected images of unknown expanses and true seclusion cause fear in panic in the close minded.

Domain Spells

1st-level Cosmic Domain feature

You gain domain spells at the cleric levels listed in the Cosmic Domain Spells table. See the Divine Domain class feature for how domain spells work.

Cosmic Domain Spells
Cleric Level Spells

1st

cause fear, faerie fire

3rd

darkness, levitate

5th

fear, fly

7th

phantasmal killer, shadow of moil

9th

telekinesis, wall of force

Bonus Proficiencies

1st-level Cosmic Domain feature

You gain proficiency in Intimidation, Arcana, and Perception

Grasp of Darkness

1st-level  Cosmos Domain feature

As an action you may snuff a non magical light source you can see within 60 feet. The light source must fit inside a 5 foot cube.

Once per day when you snuff a light source in this way you may choose a number of creatures up to your proficiency bonus within 60 feet of you. Those creatures gain 1 temporary hit point for each 5 feet of bright light shed by the snuffed light source.

 

 

Channel Divinity: Glimpse Infinity

2nd-level  Cosmos Domain feature

You can use your Channel Divinity to disturb enemies with visions of infinity.

As an action, you present your holy symbol, and conjure an infinitesimally small fragment of the endless beyond. You create a 20 ft sphere of magical darkness within 60 ft. of you. When a creature starts its turn within the darkness that creature must succeed a wisdom saving throw or become frightened. A creature that succeeds this saving throw takes cold damage equal to your cleric level. Frightened creatures inside the darkness are considered blinded and deafened.

A creature frightened with this ability may repeat the save to end the effect at the end of each of its turns, unless it is within the darkness.

 

Vacuous Comfort

6th-level Cosmos Domain feature

You gain immunity to the Frightened condition. In addition you may use an action to touch a creature and end the Frightened condition on that creature.

Cosmic Strike

8th-level Cosmos Domain feature

You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 Psychic damage. When you reach 14th level, the extra damage increases to 2d8.

Visions of Beyond

17th-level Cosmos Domain feature

the area of Glimpse the Infinite becomes a 90 ft. Sphere. A creature that is immune to the frightened condition must still make a saving throw at advantage or become frightened. When a creature enters the darkness for the first time on its turn it takes cold damage equal to your cleric level.

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