Rogue
Base Class: Rogue

Snipers are masters of long-range combat and precision shooting. They excel at taking down targets from a distance, using their keen eyes, steady hands, and specialized techniques to study their foes intently and eliminate eliminate them before they even know they're being hunted.

Bonus Proficiency

At 3rd level, the Sniper's training begins with the mastery of long-range weaponry. You gain proficiency with longbows and heavy crossbows if you don't already have it.

Eagle-Eyed

Your sharp focus allows you to transcend the difficulties of long-range shots, granting you the ability to ignore disadvantage on attack rolls due to long range with sniper weapons (longbows and heavy crossbows). In addition, you gain a bonus to damage with sniper weapons equal to your Wisdom modified (minimum of 1).

Tactical Acumen

Your keen observational skills help you scout, track, and analyze your surroundings with exceptional precision. When you choose this archetype at 3rd level, you gain proficiency in the Investigation and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.

Analytical Instinct

By the time you reach 9th level, your mastery of long-range weaponry becomes even more apparent. Your deep understanding of your chosen weapons grants you unparalleled accuracy. You gain a +2 bonus to attack rolls made with longbows, heavy crossbows and muskets (if proficient). Furthermore, your exceptional marksmanship allows your ranged attacks to ignore half and three-quarters cover, as you always find the gaps in your target's defenses.

Piercing Shot

At 13th level, you unlock the art of the Piercing Shot. Your shots are so precise that they can pass through one target and strike another. When you make a ranged weapon attack with a longbow or heavy crossbow and hit your target, you can choose to have the attack continue through the target. If there is another creature within 10 feet of the original target, you can make a separate attack roll against the second creature's AC. If the second attack hits, it deals damage equal to half your sneak attack dice (rounded down) + your Dexterity modifier. This feature can only be used once per turn, and you must have line of sight to both targets.

One Shot, One Kill

Reaching the pinnacle of your sniper prowess at 17th level, you unlock a devastatingly powerful technique. When you hit a creature with a ranged weapon attack using a longbow, heavy crossbow or musket (if proficient) and have advantage on the attack roll, you can choose to deal maximum damage with your Sneak Attack dice. Once you use this feature, you can't use it again until you finish a short or long rest. This cannot be used in tandem with a piercing attack.

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