Rogue
Base Class: Rogue

A type of warrior who's power is drawn from the deep, deep reaches of the Abyss as your shadow acts as a vessel for that power. The manipulation of that power allows you weaver your shadow into anything you can think of. Fear of the dark is how people view you, nightmares are what bore you, make you mark on this world and let fear be they're motivator.

Shadow Points

After every long rest roll a number of d6's equal to your sneak attack dice, these dice will be your shadow dice. The total rolled will be the total amount of shadow points you can spend until the next long rest. If you rolled lower than the points you had before the long rest your points will remain the same before the long rest.

Every short rest roll half your shadow dice rounded up and add the total to your remaining shadow points.

You can have up to the maximum total of your shadow dice.

Clutches of the Shadowy Abyss (2pts.)

As an action you can cause shadowy hands erupt from target creatures shadow and grabs a hold and tries to grapple target creature the shadow belongs too. The creature must make a DC strength saving throw, on a failed save the target has the grappled condition.

DC = 8 + proficiency bonus + intelligence modifier

Shadow Entrapment (7pts.)

DC increases by 2 and target creature gets the restrained condition on a failed save.

Weaving Techniques

You learned more ways of applying your weaving skills. You can  concentrate on 2 weaving skills at a time. When you weave a third skill the first skill is unraveled.

Abyss Slaying Blade (5pts.)

You can cast shadow blade without components as a bonus action, you weave your shadow to produce a blade even creatures of the abyss would fear.

Armor of the Abyss (3pts.)

You can cast mage armor without components as an action, weaving your shadow into fearsome armor.

Hand in the Shadows (2pts.)

You can cast mage hand without components as an action, weave a hand out your shadow and manipulate the abyssal energy and move it as if it was you own.

Room of Shadows (4pts.)

You can cast darkness without components as an action, you expand your shadow to trap the sight of those who's wronged you. You can see through the darkness.

Shadowy Refaction (3pts.)

You can cast shield without components as a reaction, your connection to the abyss is so deep that even your own shadow wants to keep you alive to fulfill your goal.

The Shadow of Carvery (8pts.)

You can cast phantom steed without components as an action, manipulating the abyssal energy you weave together a horse of never ending stamina and loyalty.

Weaving Mastery

Weaving Techniques and other abilities will have enhanced features.

Abyssal Eradication Blade (9pts.)

When you use Abyssal Eradication Blade gains 5 more feet of range while still being a finesse weapon but loses the light property and becomes a heavy, 2 handed weapon.

Armor of the Weaver (8pts.)

When you use Armor of the Weaver your AC is now 15 + dexterity and you get disadvantage on stealth checks.

Hands From the Darkness (5pts.)

When you use Hands From the Darkness you can manipulate 2 hands, this still counts as one casting.

Room of Madness (20pts.)

When you use Room of Shadows, instead you can cast maddening darkness without material components. Only you can see through the darkness.

Shadowy Resistance (9pts.)

When you use Shadowy Resistance your AC increases +7 for the duration of the ability.

Speed of the Abyss (10pts.)

When you use Speed of the Abyss your phantom steed you summoned from Shadow of the Carvery doubles its speed.

Abyssal Void (6pts.)

As an action you can access the depths of your shadow and can store things into your shadow. You anything that is as big as your shadow can fit into the void. It can only fit a maximum of 50bls. If 50bls is exceeded then your movement speed is halved and you have disadvantage on stealth, acrobatics, and dexterity checks. If you take a long rest with more than 50bls stored than you wake up with one point of exhaustion.

Shadow Thief

Everytime you fell a creature that wields a shadow as a bonus action you can harness there shadow and feed on there energy, roll half you shadow dice rounded up then add the total rolled to your current points.

Shadow Rebellion (10pts.)

You can cast summon shadowspawn without components as an action, by reaching into the depths of your shadow you weave the shadows out of malice and emotional energy creating a creature that can only be described as terrifying.

Shadow Revolution (15pts.)

You can summon 2 shadowspawn, this ability still counts as one

One with the Shadows (16pts.)

As an action you sink into your own shadow, you can move through difficult terrain as if it were normal terrain. You can't be damaged unless by other shadow attacks and you can't damage anything while in the shadow. You have advantage on stealth checks while in the shadow.

Shadow of One's Self (22pts.)

As an action you can tear your shadow off the ground and is an exact copy of you and can do everything you can do but it access your shadow weaving abilities. Its initiative is directly after yours.

Previous Versions

Name Date Modified Views Adds Version Actions
8/20/2023 2:13:53 AM
2
0
1.0
Coming Soon
8/20/2023 8:42:33 PM
3
1
1.1
Coming Soon

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