Base Class: Cleric
Clerics who dedicate themselves to the Inevitability domain exemplify an unwavering resolve to preserve the intricate equilibrium weaving through the domains of life and death. Within this sacred vocation, they ascend as watchful guardians over the foundational cycles that intricately pattern the very fabric of our world. These devoted clergy hold the eternal balance that weaves through every animate being in reverence, their minds attuned to the inescapable transition that bridges the realm of life to the enigmatic unknown. A divine tether binds them to the choreography of existence's cosmic forces, and with fervor, they embrace their mantle as custodians of the natural order. Masters of the Inevitability domain wield their formidable powers not only to mend wounds and guide souls into eternal slumber but also to orchestrate the undisturbed symphony of life's sprawling tapestry. Their devotion is unbounded, as they are willing to make the ultimate sacrifice, submitting to undeath in the service of their god. In their relentless dedication, they embody the harmony shared between the living and the departed, embodying a profound wisdom deeply rooted in the serene embrace of the boundless cycle of existence.
Sacrifice - Devoted servant:
At 1st level, you offer a significant part of your own being to your deity, becoming an undead vessel of balance. Choose one of the following body parts: heart, eye, hand, or voice. You remove this body part, but your connection to divine energies sustains you in an unchanging state. You do not age, and your appearance remains frozen at the moment you chose this path. Your sacrifice grants you resistance to necrotic damage and advantage on saving throws against being frightened.
Balance - Give and take:
Starting at 2nd level, you gain the ability heal a target without spending a spell slot. Heal your target the sum of their hit die plus your Wisdom modifier but reduce their maximum hit points by the same amount. This reduction lasts until the target finishes a long rest. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses after completing a long rest.
Undeadeath - Banishment:
At 6th level, your connection to the balance of life and death grants you power over the undead. You gain the ability to cast the Banishment spell without expending a spell slot. When you cast Banishment using this feature, it specifically targets undead creatures. Additionally, undead creatures have disadvantage on saving throws against spells you cast that deal radiant damage.
Fate - Intervention:
Starting at 8th level, when you or a creature you can see is hit by an attack you can use your reaction in retribution reducing the damage taken by half and reflecting the full damage back in radient damage plus your Wisdom modifier. Once you use this feature, you can't use it again until you finish a short or long rest.
Equilibrium:
At 17th level, you become a master of manipulating fate and cosmic balance. You gain the ability to cast the Foresight spell once without expending a spell slot. You regain the ability to do so when you finish a long rest.