Base Class: Sorcerer
Sometimes, our ancestors decide our fate for us. Our entire existence could come from nothing but the words of a traveling merchant, or perhaps a deal struck up with a devil. Maybe a genie granted a wish to honor a contract between them and their master, or perhaps you are simple a side-effect of someone else's desires all together. Nonetheless, you are not of natural creation. You are born of magic, perhaps dark, perhaps light, or perhaps a simple misconfiguration in the weave.
Consider adjusting the appearance based on what you decide your character's birth originated from, or use the dice tables below.
Wish's Spawn
D6 |
Appearance |
---|---|
1 |
A slight immaterial dust cloud looms in your presence |
2 |
Your skin looks and feels like an element. Red and hot for fire, or dry and dirty for earth etc. |
3 |
Your eye's have a feint glow and are pupilless. |
4 |
You seemingly move in slow motion compared to those around you. |
5 |
You have an incredibly booming voice that fills the room unless you whisper. |
6 |
People find it hard to focus on your eyes, always leaving your gaze. |
Contract's Spawn
D6 |
APPEARANCE |
---|---|
1 |
You have dark red or very pale skin. |
2 |
You have a single devils horn. |
3 |
You have a tail much like a tiefling. |
4 |
You are always warm to the touch, and have a glow like fire down your throat, like lava at the end of a cavern. |
5 |
Your voice crackles like burning logs. |
6 |
People find it hard to focus on your eyes, always leaving your gaze. |
Indirect Spawn
D6 |
APPEARANCE |
---|---|
1 |
You have slimy or scaly skin. |
2 |
You have a third eye that wanders. |
3 |
You have a tattoo that wanders and moves as you do. |
4 |
Your eyes and hair change color throughout the day. |
5 |
You are seemingly never louder than a whisper |
6 |
You lack empathy for others. |
Wish Magic
1st-Level Wishborn Feature
You learn additional spells when you reach certain levels in this class, as shown on the Wish Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. You also choose a new language of some of the creatures that are involved with these wishes.
SORCERER LEVEL | Wish's Spawn | Contract's Spawn | Indirect Spawn |
---|---|---|---|
1st | Guiding Bolt | Burning Hands | Inflict Wounds |
3rd | Detect Thoughts | Calm Emotions | Arcanist's Magic Aura |
5th | Counterspell | Animate Dead | Fly |
7th | Dimension Door | Phantasmal Killer | Polymorph |
9th | Conjure Elemental | Raise Dead | Cloudkill |
Contract's Spawn
Your birth through a Contract's power manifests through magic. You learn the Infernal language.
Indirect Spawn
Your birth through an indirect wish or contract manifests through magic. You learn the Sylvan language.
Wish's Spawn
Your birth through a Wish's power manifests through magic. You learn the Primordial language.
Gift of Wishes
You call upon the power's that brought yourself into existence. You bend the natural order of things to your advantage. As a reaction you can impose disadvantage on a saving throw of your choice within 30ft. This must be done before knowing the outcome of the roll. This can be done one time per long rest, increasing to two at 5th level, three at 11th level, and four at 17th level
Heightened Magic
You gain the Heightened Spell Metamagic if you do not have it already. Whenever you use the Heightened Spell Metamagic, along with imposing disadvantage, you also grant yourself or an ally advantage on the next attack, saving throw, or ability check.
Decendant's of the Wish
The granter of the wish left behind some remanence of their power in your blood and it has begun to manifest. You gain resistances and an ability based on how you came to be.
|
WISH'S SPAWN | CONTRACT'S SPAWN | INDIRECT SPAWN |
---|---|---|---|
Resistances | Lightning, Thunder | Cold, Fire | Necrotic, Radiant |
Ability Granted | Weave Travel | Infernal Tongue | Ethereal Shift |
Ethereal Shift
Whatever side effect brought you into this world, it begins to manifest itself in the form of magic. You gain the spell Etherealness. The duration of this spell is increased to 24 hours. While this spell is active, you can use a bonus action to travel between the Ethereal plane, and whatever plane you cast the spell. For example, if you cast the spell in the Material Plane, you could travel back and fourth between the Material Plane and Ethereal Plane using your bonus action.
Infernal Tongue
The contract has slowly taken a hold of you and manifests itself in magic. You gain the Banishment spell. When cast on a creature who is in its native plane, it is sent to a realm of cold or fire, the player's choice, and take 2d8 respective damage per turn that it stays there. You always know the plane of existence of a creature as you cast this spell.
Weave Travel
Your connection to the weave has empowered your travel. You gain the Teleport spell. Also, as a reaction, you can hold any form of magical teleportation that you can see open as a doorway for up to one minute. This doorway stays manifested even after you travel through the door, assuming you maintain concentration.
Wish's Wish
You've made it this far, might as well have a wish for your troubles in life. You gain the Wish spell. Whenever you cast Wish for anything other than duplicating a spell, roll a d100. If it is 50 or higher, your spell succeeds, otherwise it fails. Failing a Wish spell does not cost you your action, however it does cost the spell slot.
Note: Just because your wish succeeds, it is still at the DM's whims of how the outcome of this spell interacts with the world. Use your words carefully.

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