Fighter
Base Class: Fighter

Some fighters believe that learning other skills is a waste of time, detracting from one's true power. Those fighters call themselves Elite, and there is no better word. When Elite fighters do battle, they hold nothing back; no mercy, no rules.

Elite Targeting

As a bonus action on your turn, you can target one creature you can see within 30ft of you. Until the end of your turn, you deal half damage with melee attacks against the target. When you make a melee weapon attack against the target, add half your Fighter level rounded up (minimum of 2) to your hit bonus.

Blade Mastery

At 7th level, you learn to better maintain your weaponry, granting you extra damage. You can spend 1 hour sharpening a bladed weapon, granting it an extra damage die on your next three attacks with it.

Last Stand

At 10th level, you learn to "die like a hero." If you are the only member of your party who is not unconscious or incapacitated, and you are below half health, you can choose to gain temporary hit points equal to your Fighter level + your Constitution modifier. The temp hit points last until the end of combat. Once you use this feature, you cannot use it again until you complete a long rest.

Vehement Combatant

At 15th level, you are an unstoppable combat force. You ignore resistance to bludgeoning, piercing, or slashing, and deal half damage to enemies with immunity. During combat, you cannot be frightened, charmed, or stunned.

Extra Attack

At 18th level you truly become the ultimate Fighter. You gain one extra attack per Attack action, allowing you five attacks at 18th level, and six at 20th. With speed unstoppable and accuracy undeniable your title is finally earned.

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