Base Class: Monk
Monks of the Way of the Disjointed Fist have followed a tradition unlike that of other monks. Using the ki flowing inside of them, these monks are able to alter the very structure and makeup of their skin, muscles, and even bones. Often times these Monks are rarely seen, as they mostly stay out of conflict, living in monasteries and temples far off from the rest of society. When a Disjointed Fist Monk emerges into the rest of society however, they often find themselves working as peacekeepers. Usually attempting to stay away from most conflict. although should they be engaged, most would find them to be more than capable of handling just about any fight.
Rubbery Form
Starting when you choose this tradition at third level, you can use your Ki to change the structure of your body to a stretchy, rubber like substance. As a bonus action, you can use 1 Ki point to transform your body into a rubber like substance. This change lasts for 5 minutes and ends early if you are incapacitated or die. You gain the following benefits while your body is altered.
- When you make an unarmed strike on your turn, your arms stretch out, increasing your melee range by 10 feet.
- You gain resistance to lightning and bludgeoning damage.
- You gain vulnerability to cold damage
- When making an unarmed strike, you can extend your range by a further 15 feet. However, your attacking appendage will ricochet back at you, dealing 3d12 Bludgeoning damage.
- Your unarmed strikes deal an additional 1d6 Bludgeoning damage.
Hardening
Starting at 6th level, using 2 ki points as a bonus action or as part of the same bonus action to activate rubbery form, you can harden your skin and bones to the strength of stone. Granting the effects for 2 minutes.
- +2 AC
- Extra damage equivalent to three rolls of your martial arts dice once per turn.
- -20ft of movement speed
You can use this effect an amount of times equal to your constitution modifier per short rest.
Blood Enhancement
Upon activating rubbery form, you can spend a further 5 ki points to enhance the transformation as a part of the same bonus action. Using your rubbery legs to pump blood through your body at an extremely fast rate, making the user move much faster and hit much harder with the extra energy. This enhancement lasts for 1 minute or until the user chooses to end the effect early. The effect also ends early if the user is knocked unconscious or is incapacitated. The user can use this ability an amount of times per long rest equal to their constitution modifier. For the duration of Blood Enhancement, the user gains the following effects
- Every attack gains additional damage equal to 4 rolls of the users martial arts dice.
- The user gains an additional 30 feet of movement speed
- The melee range increase from rubbery form is further extended by 15 feet.
Bone Inflation
Using 3 ki points as a bonus action, or as part of the same bonus action to activate Rubbery Form, Hardening, and Blood Enhancment. Using your thumb, you are able to blow massive amounts of air into your bones, increasing the size of your arm to huge for 1 minute during which time you gain the following effects.
- Your movement speed decreases by 25ft.
- You gain extra damage equivalent to six rolls of your martial arts dice.
- You gain vulnerability to piercing damage.
When this effect ends the air exits your body violently, pushing you back 15 feet and leaving you shrunk down to small size, along with decreasing your movement speed to 0 for one minute. This effect can be used an amount of times equal to your constitution modifier per long rest.
Bodily Alterations
Using 15 ki points as a bonus action, you combine the activations of Rubbery Form, Hardening, Blood Enhancement, and Bone inflation. While also using your ki to alter your bodily structure and muscle to change your form for 3 minutes. You choose which of the abilities you wish to specialize the transformation around. Whichever transformation specialization you choose retains the effects of its base version and adds onto them.
- Rubbery Terrain: your physical body remains the same, as your usage of ki manipulation has reached its peak, as an action, you can use 1 ki points to change the very surroundings around you into rubber you can freely manipulate for 3 minutes. All structures within a 30 foot sphere are changed into rubber which counts as difficult terrain for enemies. While on this rubbery Terrain, as a reaction when either you or your allies are targeted for an attack, you can raise up the rubbery ground in front of the enemy to block the attack. Granting the person shielded an additional five AC. If the attack misses due to this effect, it richoetes back at the attacker, dealing damage equal to what it would have done to the original target.
- Advanced Hardening: Your body grows to large size as it is covered by long black streaks of hardened skin stretching from your arms to the top of your chest, noting mastery of the Hardening technique. While using this form, you gain an additional six AC, an additional twenty feet of movement speed, and additional damage equal to seven rolls of your martial arts dice once per turn.
- Advanced Inflation: Your body grows to huge size as each bone in your body is inflated with air. Most predominantly your stomach, which swells to a massive size. While using this form you gain an additional nine AC, your movement speed decreases to five feet per turn, and you gain additional damage equal to one roll of your martial arts dice. As an action, you can jump 20 feet into the air by blowing excess gases from your mouth. When landing, everyone within a 15 foot sphere must make a dexterity saving throw, or take 4d10 bludgeoning damage and be knocked prone.
- Advanced Blood Manipulation: using your rubbery body to constantly pump blood at an extremely fast rate, your skin turns a dark red and you begin steaming as every liquid on the outside of your body begins to evaporate. While using this form you gain an additional 50 feet of movement speed, your movement does not provoke opportunity attacks, and you gain additional damage equal to two rolls of your martial arts dice. As an action, you can stretch your body out to its maximum for an attack. Granting you an additional 80 feet of melee range as your fist surges out towards the target, bouncing off of the ground and any other surroundings the whole way. Each impact with an object or creature on the way to the target deals 3d12 bludgeoning damage to them, but increases the damage of this attack by one roll of your martial arts dice. This damage can be increased by a maximum of ten rolls of your martial arts dice, this damage starts as one roll of your martial arts dice.
Once the three minutes for this form have elapsed the user is completely drained of energy, and is left unconscious for 1 minute. This ability can be used once per long rest.
Comments