Base Class: Bard
Bards of the College of Dance know that the Words of Creation can’t be contained within speech or even song; they are uttered by the movements of celestial bodies and flow through the motions of even the smallest creatures. To these Bards, dance is art freed from the constraints of a single point in space and time; it is meaning unconfined by narrow definitions of words and structures of grammar. The College of Dance practices a way of being in harmony with the ever-whirling cosmos, emphasizing agility, speed, and grac
Magic of Dance
When you join the College of Dance at 3rd level, you establish a physical and emotional connection with the weave. You gain the ability to use dance as a spellcasting focus.
Physical Grace
When you choose this college at 3rd level, you gain proficiency in the Acrobatics and Performance skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Additionally, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
Dancer’s Recital
Also at 3rd level, whenever a round of combat begins you may choose to give up your turn and spend the round performing a ritual dance that enhances inspired allies. When you do this you can give your turn actions to creatures that possess a Bardic Inspiration die from you. If multiple creatures possess a Bardic Inspiration die, you can dispense your turn actions among them however you like.
Giving a creature your turn actions works differently depending on the action.
- Target may use one additional action or a bonus action. You may only use the attack action to make one attack, and spells cast with this effect can only be cast up to 1/4 the bardic level (maximum of 5th) of the bard performing the ritual.
- Reaction, a creature can use a reaction twice throughout the round.
- Movement, a creature doubles their movement speed.
While focusing on the ritual dance, creatures have advantage on attacks against you. If you take damage, roll a Constitution check to maintain concentration on the ritual. If you lose concentration, the dance ends and unused turn actions can no longer be used.
Once you use this feature you cannot do so again until you finish a short or long rest. At 6th lvl you can use this feature twice.
Takes Two To Tango
Additionally at 6th level, after finishing a short or long rest, you can choose one creature to be your Dance Partner. Your Dance Partner receives a special Bardic Inspiration die, this Bardic Inspiration die doesn’t count as a use of your Bardic Inspiration. Your Dance Partner cannot be targeted by your Bardic Inspiration as they already have one. Only one creature can benefit from this feature at a time.
This special Bardic Inspiration die lasts for 24 Hours and can be used by your Dance Partner a number of times equal to your Charisma modifier (minimum 1), but it does not go away after all uses are expended. Your Dance Partner can only use their Bardic Inspiration die while within 30 feet of you. It functions the same as a normal Bardic Inspiration die, but can also be added to any healing or temporary hit points your Dance Partner receives.
You can choose a different Dance Partner or renew your current Dance Partner’s Bardic Inspiration die after finishing a short or long rest.
Sphere of Influence
Starting at 14th level, as an action, you can activate a sphere of influence that radiates from your body and moves with you. This sphere empowers your allies. Creatures you choose within 30 feet of you adds a die equal to your Bardic Inspiration to any attack roll they make for the next 10 attacks made within the sphere.
This sphere ends early if you’re knocked Unconscious.
Once you use this feature you cannot do so again until you finish a short or long rest.
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