Ranger
Base Class: Ranger

Many that Choose the life of the ranger prefer its free-spirited lifestyle, surviving in the wilderness, traversing underground depths, or journeying through countless planes of existence. Some rangers instead choose a different path, favoring the hustle and bustle of city life. Street rats are as familiar with the shady back alleys and the seedy underbellies of the city as they are with the frivolous galas and receptions of aristocrats and nobles. Usually living morally ambiguous lives, operating off mantras such as "steal from the rich to give to the poor", or "all for one, one for all" these rangers live in the gray as much as they live in the shadows.

Lost in a Crowd

You are an expert in hiding in plain sight in crowded places. On your turn, you can take the Hide action as a bonus action when you are adjacent to two or more creatures, ducking behind or between them to hide.

Street Rat Expanded Spells

Ranger Level Spells
3rd darkness
5th pass without trace
9th sending
13th greater invisibility
17th mislead

 

Urban Ally

When you choose this conclave, you form a bond with a rat and it becomes your companion.

Add your proficiency bonus to the rat's AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. Like any creature, the ally can spend Hit Dice during a short rest.

The urban ally takes its turn on your initiative, and obeys any verbal commands that you issue to it. You can issue a command as a bonus action. If you don't issue any commands to the ally, it defends itself from hostile creatures but otherwise takes no actions.

If you are incapacitated or absent, the urban ally acts on its own, focusing on protecting you and itself. The ally never requires your command to use its reaction, such as when making an opportunity attack.

You can end the bond between your urban ally and yourself as an action, releasing it back into the streets. In the event an urban ally dies, you must succeed on a Wisdom saving throw or gain 3 levels of exhaustion. The DC for the saving throw is 8 + your ranger level + your proficiency bonus. When you are without an urban ally, you can spend 8 hours meditation over another rat, as your spirits link together and form a new bond

Shared Speech

You and your rat ally are able to communicate in various squeaks and body movements that only you, your ally, and other rats can understand. In addition, you can communicate with all rats as if you shared a language.

Modern Weapons

you have proficiency with firearms and explosives

High Ground

Your time running and surviving on the streets and rooftops of the city has made you grow accustomed to the higher terrain. In combat, as long as you are at least 5 above a target, you have advantage on attack rolls against it.

Urban Explorer

While traveling for an hour or more in your favored terrain, you gain the following benefits:

  • Difficult terrain doesn’t slow your group’s travel.
  • Your group can’t become lost except by magical means.
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
  • while tracking a creature in an urban area or city you have advantage on Wisdom (Perception) and Wisdom (Survival) checks to track a creature

 

Urban Terrain

You are particularly familiar with urban environment and are adept at traveling and surviving in such regions. You gain an additional terrain. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.

While traveling for an hour or more in your favored terrain, you gain the following benefits:

  • Difficult terrain doesn’t slow your group’s travel.
  • Your group can’t become lost except by magical means.
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Animal Companionship

Through your travels and adventures, you and your rat ally have become inseparable.

  • Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.
  • Darkvision. You have darkvision out to 30 feet. If you already have darkvision, your distance extends by 30 feet.
  • Trading Places. As a reaction, you and your rat can trade places with one another.

Passed Spell

You have learned to use your magical prowess and bond with your rat ally symbiotically. While within 500 feet of your urban ally you gain the following benefits:

When you cast a spell with a range of touch you can count your rat ally's touch as yours. For example, if your rat is touching a companion that you are not, you can cast cure wounds to heal that companion. When you cast spells, you can treat your rat as the origin point for the spell instead of yourself

Previous Versions

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9/7/2023 5:05:06 AM
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