Base Class: Paladin
A low templar is a devoted champion who will use any means to support his oaths. No trickery or deception is too much so long as it upholds their oaths.
Tenets of the Crusade: A paladin who takes this oath works forever towards these goals:
- Holy Sites. The paladin shall never rest until their holy relics and shrines are in the proper care of their acolytes.
- Atonement by Combat. The paladin may seek atonement through defeating enemies of the Faith.
- Pilgrimage. Living a life on the road, these paladins trek from site to site following the demands of their faith, and feel compelled to seek where they are needed.
Channel Divinity and Abilities:
A Paladin of the Crusade uses the spells,
channels, and features of the Oath of
Devotion or flavorful substitutes as
negotiated.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
You gain two Channel Divinity options:
Flag of Convenience - You can use your Channel Divinity to pretend to be who you need to be to get the job done. As a bonus action, you grant yourself a +5 bonus to Charisma (Deception) checks for the next 10 minutes.
Dirty Fighting - As an action, you can use your environment to disable your enemies. Each enemy that can see or hear you within 15 ft. must make a CON saving throw (DC {{savedc:cha}}). On failure, it is blinded for 1 minute.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Low Templar Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Ruthlessness
Starting at 7th level, While you are conscious, friendly creatures (including you) within {{scalevalue}} ft. gain advantage on an attack roll against a creature if at least one of the paladin's allies is within 5 ft. of the creature and the ally isn't incapacitated.
At 18th level, the range of this aura increases to 30 feet.
Human Shield
Human Shield
At the 15th level, when you are within 5 ft. of an enemy and another enemy makes a ranged or spell attack against you, you can use a reaction and grab the nearer enemy to use as a human shield and have them take up to 3 times your paladin level in damage that you would normally take from the attack. You only take any damage above the threshold that the human shield takes.
Once you use this ability, you can not use it again until after a short rest.
At Any Cost
At 20th level, as a reaction upon reaching 0 HP, you may enter an avatar state of part-life; fierce blows strike you yet you do not stumble, blood pours from your wounds, yet you pay them no mind, harsh magics sear at your clothes, yet you do not fall.
Begin recording all damage inflicted upon you beyond 0 HP, but do not take damage. You are immune to all conditions in this state. At the end of 5 rounds, fall unconcious at 0 HP, and make a death saving throw for every 25 HP avoided while in your avatar state.
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