Base Class: Paladin
Those who pledge themselves to the Council are dangerous, both in battle and out. Skilled assassins and intelligence agents, as well as threatening in a fight, they have been the movers and shakers behind the most seismic movements in the history of the underground.
Flow / Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Weaken Enemy. As an action, you may choose one creature within 60 feet of you that you can see. That creature must make a Constitution saving throw.
On a failed save, the creature is poisoned for 1 minute or until it makes the saving throw.
On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.
Eloquent Threat. As a bonus action, you can utter a threat or similar remark against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Flow. Also at third level, you gain an understanding of how to chain together attacks in an elegant and dangerous dance. When you successfully land an attack of any kind, you gain one Flow point. Flow points can be exchanged for Reactions, Bonus Actions, free Dash actions, and more as detailed below. Flow points begin to decay at a rate of one per turn if the character is not attacked or makes an attack in that turn.
- One Flow point can be exchanged for one Bonus Action.
- Two Flow points can be exchanged for one free Dash action.
- Three Flow points can be exchanged for one Reaction.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Council Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Enhanced Flow / Dark Lash
By 7th level, your dedication to your craft has made you unparalleled in speed and precision. You can exchange four Flow points for an Action.
Additionally, you may exchange one Flow point to immediately use your Dark Lash, even if it isn't your turn in the initiative order, as a reaction (or a bonus action if it is your turn). Your Dark Lash has a range of 90 feet. A tendril of black energy flashes forth from your palm. Make a ranged spell attack. On a hit, you deal 1d8 Necrotic damage and can pull the target 20 feet in a direction of your choosing.
Flow Like Water / Restraining Lash
Starting at 15th level, you have grown practiced at exploiting every moment your opponent is off-balance. You now gain two Flow points every time you successfully land an attack.
Additionally, your Dark Lash can now attempt to Grapple a target it has hit if it is within 30 feet of you. If successful, your Lash stays attached to the target rather than returning to you until you release the creature or it breaks free.
Mortal Ballet
At 20th level, you have mastered the art of dealing death with graceful ease. Your Flow points no longer decay, even outside of battle. In addition, you begin each day with a pool of three Flow points.
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