Rogue
Base Class: Rogue

Night lords, commonly referred to as Faceless Ones, established a Legion that was recognized as one of the strongest assassin organizations in Gaia; with their own unique approaches, they were able to fade into the shadowy recesses and eliminate whomever of their targets. Being in such a legion caused them to be entirely solo hunters giving them nobody to rely on thus making a solution a friend.

Triple Dagger Throw

At Lvl 3 you can take an action to throw three shadow like blades at one target. This attack does 1d6 + Dex for each dagger you hit as you have to roll to hit for each dagger.

Lethality

At Lvl 3 as a bonus action twice per short rest the user tosses their dagger in the air then grabs it and performs a horizontal slash. Upon failing a Con Save, the target is hit multiple times taking 4d4 Slashing and the user is teleported behind the target. If succeeded, they take half. If the target is reduced to 0 hit points, they instantly die negating any res's.

Night Lord

At Lvl 9 you get the curse or blessing for being Friendless, by taking this path you have discarded your identity and your no longer have a face, this comes with upsides though as while dashing you now instead teleport your dashing speed letting you through walls. At Lvl 13 this curse makes your shadow emerge from you giving you an indestructible version of yourself that is always next to you, this shadow mimic everything you do but only doing half the amount of damage you do.

Shadow Fan

At lvl 9 the user can take an action once per long rest to send shadow like projectiles at a target, this attack lets the user target up to three people to make a Dex save and taking 4d10 Piercing damage on fail and half on success, if the user decides to use all of the projectiles on one person they can make that person make 3 Dex Saves and doing the same damage as before on success and fail, meaning if they failed all 3 they take 12d10.

Ethereal Strike

At Lvl 13 you can take an action twice per long rest to strike one person, if hit this attack does it does 8d8 True Piercing Damage and knocks the target prone.

Flash Of Darkness

At Lvl 13 as a bonus action 3 times per long rest you can flash a dark explosion around you, anyone within 10 Ft of you is blinded for 2 rounds, you cannot stack this ability as you have to wait till, they are not blinded anymore to use another one.

Falling Darkness

At lvl 17 you can take an action once per long rest perform an upward stabbing motion. If the hit connects, darkness falls from above causing the target to take 10d10 Necrotic Damage and once hit you have to roll 1d4 and if 2 or higher you gain a bonus action.

Previous Versions

Name Date Modified Views Adds Version Actions
8/25/2023 1:20:25 AM
3
2
5
Coming Soon
8/25/2023 1:24:19 AM
2
0
--
Coming Soon
8/25/2023 10:04:16 PM
2
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes