Base Class: Barbarian
When entering a rage you gain animal like features and increased strength, allowing you to make lethal clawed attacks, and a uncanny ability to heal wounds.
Beast Rage
When you take this Path at level 3 you gain +2 to your Strength score while raging. While in a Beast Rage you have disadvantage on Wisdom Saving Throws.
Shifters Enhancement
If you are a shifter starting at level 3 when you rage you also gain all the benefits of your Shifting racial ability.
Claw Attack
Using your claws grown while in your Beast Rage you make a raking slash attack. At level 3 roll 1d6, at level 6 roll 1d8 and at level 10 roll 1d10.
Enhanced Unarmed Attack
You use your enhanced beast strength while raging to do additional damage when making unarmed melee strikes.
Juggernaut
At level 6 while already raging you can use a bonus action to activate Rage again, extending the rage by 1 minute and also allowing you to roll 1 of you hit dice to regain lost hp. At level 10 you may roll 2 hit dice, and at level 14 you may roll 3.
Beastly Sense
At level 10 you gain Advantage on Survival ability checks. Additionally you can now follow the movement of a target if you have a sample of their scent, such as a sweaty sock, or a particularly strong odor when you roll for Survival checks.
Wounding Slash
When you make a Claw Attack you can Wound your target on a successful hit. At the end of the targets next turn they take a additional 1d4 bleeding damage. As a action every following turn they can attempt to stop the bleeding by making a Medicine Check.
Previous Versions
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5/28/2019 4:55:24 PM
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Coming Soon
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