Sorcerer
Base Class: Sorcerer

Your power comes from the Infernal, whether it be in your blood or from a pact with one of the powerful demons of the Nine Hells. Regardless, it allows you to draw upon this power and use it to your will. 

Infernal Mark

At 1st level you gain the ability to speak, read and write Infernal. Additionally whenever you make a Charisma check when interacting with Devils your proficiency bonus is doubled if it applies to the check.

Devil's Sight

At 1st level you gain the ability to see normally in darkness, both magical and non magical, to a distance of 120 ft.

Hellfire Invocation

At 6th level and higher whenever you cast a spell that deals Fire damage you may spend 1 Sorcery point, this has the following effects depending on the subjects resistance or immunity to Fire damage.

  • If the target has Immunity to Fire damage, they are treated as having Resistance to Fire damage.
  • If the target has Resistance to Fire damage, this Resistance is ignored.
  • If the target has no Immunity or Resistance to fire damage they take additional Fire damage equal to your Charisma modifier.

Black Pinions

At 14th level you gain the ability to sprout a pair of wings from your back, gaining a flying speed equal to your current ground speed. You can create these wings as a bonus action on your turn and they last until dismissed as a bonus action on your turn.

Wings

You may not manifest these wings whilst wearing armour unless it is designed to accommodate them, and likewise clothing may be damaged or destroyed by their manifestation. Aesthetically these wings may take any form at the DM's discretion, most commonly they are either batlike or birdlike with black feathers though they may take any form you desire so long as the DM agrees to allow it

Blasphemous Authority

At 18th level you gain the ability to summon Devils to aid you in battle. You may spend a standard action to summon either a single Bone Devil or 2d4 Bearded Devils. These fiends appear in unoccupied spaces within 60ft and line of sight and serve you for up to 1 hour or until slain, banished, or dismissed (which may be done as an action on your turn).

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