Base Class: Rogue
This Archetype is all about ranged fighting with bows, crossbows or even firearms.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with firearms/heavy crossbows and perception.
Proficiency with Firearms
You gain proficiency with firearms.
Proficiencywith crossbows (heavy)
You gain proficiency with heavy crossbows.
Crows Nest
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You gain a the archery fighting style. In addition, any hit you score against a creature that is surprised is a critical hit.
High Ground
Starting at 9th level, you are trained to use the high ground to your advantage. You gain a climbing speed equal to your walking speed. On top of that you gain one extra sneak attack die when using the high ground.
Prone Position
At 13th level, you are now able to lay down to better line up your shots. You can now attack with ranged attacks without disadvantage while being prone. Also you gain +2 to your attack rolls while being prone.
Dead Shot
Starting at 17th level, you become a master of aiming for the vital spots. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.
Previous Versions
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5/20/2019 7:13:21 PM
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5/20/2019 7:14:39 PM
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5/21/2019 7:55:13 PM
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6/2/2019 3:45:09 PM
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