Base Class: Sorcerer
Your innate magic comes from the ancient giant magic mingled in with the blood of your ancestors. Sorcerers with this origin trace their descent back to a forbearer who struck a bargain with a giant to mingle their bloodlines.
Giant Ancestor
At 1st level, you choose one type of giant as your ancestor. The resistance type associated with each giant is used by features you gain later.
Gigantic Ancestry
| Giant Type | Resistance Type |
|---|---|
| Stone | Acid |
| Frost | Cold |
| Fire | Fire |
| Cloud | Thunder |
| Storm | Lightning |
You can speak, read, and write Giant. Additionally, whenever you make a Charisma check when interacting with giants, your proficiency bonus is doubled if it applies to the check.
Cloud Giant Ancestry
At 1st level, you choose one type of giant as your ancestor. The resistance type associated with each giant is used by features you gain later.
Fire Giant Ancestry
At 1st level, you choose one type of giant as your ancestor. The resistance type associated with each giant is used by features you gain later.
Frost Giant Ancestry
At 1st level, you choose one type of giant as your ancestor. The resistance type associated with each giant is used by features you gain later.
Stone Giant Ancestry
At 1st level, you choose one type of giant as your ancestor. The resistance type associated with each giant is used by features you gain later.
Storm Giant Ancestry
At 1st level, you choose one type of giant as your ancestor. The resistance type associated with each giant is used by features you gain later.
Giant Strength
As magic flows through your body, it causes some physical traits of your giant ancestors to emerge. At 1st level, your Strength ability score increases by 1. It increases by 1 again at 4th level, 8th level, 12th level, 16th level, and 19th level. This is in addition to your Ability Score Improvement.
Elemental Constitution
Starting at 6th level, you gain resistance to the type of damage associated with your giant origin.
Elemental Constitution Frost Giant
Starting at 6th level, you gain resistance to the type of damage associated with your giant origin.
Elemental Constitution Cloud Giant
Starting at 6th level, you gain resistance to the type of damage associated with your giant origin
Elemental Constitution Fire Giant
Starting at 6th level, you gain resistance to the type of damage associated with your giant origin
Elemental Constitution Stone Giant
Starting at 6th level, you gain resistance to the type of damage associated with your giant origin.
Elemental Constitution Storm Giant
Starting at 6th level, you gain resistance to the type of damage associated with your giant origin
Rock Thrower
At 14th level, you gain the ability to conjure rocks (no action required) and throw them at your enemies. These weapon attacks are magical. You are proficient with your conjured rocks and as an action, can throw them at targets using your Strength ability. The range of your attack is 60/240 ft., and the damage is 4d10 + your strength ability modifier bludgeoning damage. Conjured rocks disappear at the end of your turn. In addition, you can spend sorcery points to add the type of damage related to your Giant Ancestor feature to your attack. You can add 1d10 for each sorcery point spent
Gigantic Presence
Beginning at 18th level, you can channel the presence of your giant ancestor, and make your size Large for 10 minutes or Huge for 1 minute. For each sorcery point you spend, you can increase those times by the same increments, i.e., 10 minutes or 1 minute per sorcery point, respectively. While you are Large you double your weapon attack and spell attack damage dice. While you are Huge, you triple your damage dice. You regain this ability after a long or short rest.
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