Wizard
Base Class: Wizard

REQUIRES ONE LEVEL OF BARBARIAN TO TAKE THIS ARCANE TRADITION

The Thrashomancer is a rare individual who can maintain focus while entering a frenzy.

DISRESPECT YOUR SURROUNDINGS

2nd-level Thrashomancy feature

You gain proficiency with improvised weapons and can use your intelligence in place of strength for improvised weapon attacks as you fight smarter, not harder.

You also gain proficiency in the Performance skill if you don’t already have it.

Moshing

2nd-level Thrashomancy feature

You can channel your barbarian rage while being able to cast spells and maintain concentration, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, focus and a burning desire to break things.

You can use a bonus action to start Moshing, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield,.You can also dismiss the Mosh at any time (no action required).

While your Moshing is active, you gain the following benefits:
  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
  • Your walking speed increases by 10 feet.
  • You have advantage on Dexterity (Acrobatics) checks.
  • You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1)
  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack, you gain a bonus to the damage roll that increases as you gain levels as a Thrashomancer as shown in the Moshing level scaling.
  • You have resistance to bludgeoning, piercing, and slashing damage.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Extra Attack

6th-level Thrashomancey feature

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Mob Mentality

10th-level Thrashomancey feature

When you activate your Moshing, you can expend one spell slot to incite allies you can see to join you. The total number of allies you can effect is equal to the level of the spell slot you expend.  Allies effected in this way gain advantage on Strength checks and Strength saving throws, gain resistance to bludgeoning, piercing, and slashing damage, and deal extra melee damage equal to your Moshing Bonus Damage.

This effect lasts for one minute, or until you end Moshing or are incapacitated. 

Arcane Frenzy - FULL REWORK REQUIRED

14th-level Bladesinging feature

PROPOSED: Starting at level 14, when you use your action to cast a spell, you can make one weapon attack as a bonus action, and when you use your reaction to cast a spell such as Counterspell, you can make an improvised weapon attack (melee or thrown) as part of the reaction.

PREVIOUS: You can add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active.

Thrashomancy Image

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