Fighter
Base Class: Fighter

After intense training you've learned to find openings created by relentless bladework to find decisive shots.

Quick Shot

At 3rd level, if you take an attack action using a melee weapon you can use your bonus action to make a ranged attack with a firearm you are holding.  Making a ranged attack this way allows you to roll an extra d6 for the damage roll.

Additionally any enemy creature you hit with a melee attack doesn't impose disadvantage on ranged attacks for being within melee range.

Field Repair

At 3rd level you gain the knowledge of how to repair and resupply your firearm. 

If you have tinkerer's tools and 10 gold worth of materials you can repair your firearm over the course of a long rest.

Additionally during a short rest and 1 gold worth of materials you can create 2d4 bullets.

Warding Shot

At 7th level if a creature takes an opportunity attack at a creature within the close range of your firearm you can make a ranged attack from your firearm as a reaction.

If this attack hits the creature, the creature still uses its reaction but the attack misses.

You can use this ability a number of times equal to your proficiency bonus.

You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Find an Opening

At 10th level if you land a critical hit with a melee weapon you can make a ranged attack with your firearm as a free action.

Lightning Reload

At 15th level you can reload your weapon as an object interaction. In addition the bonus damage from Quick Shot is increased to 2d6.

Rapid Fire

At 18th level whenever you make a ranged attack as a bonus action from Quick Shot you can instead make two ranged attacks that receive all the same benefits.

Previous Versions

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8/26/2023 8:48:30 PM
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8/27/2023 4:20:46 AM
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