Monk
Base Class: Monk

Dragon Slayer, the bad boys of the draconic world. Dragon slayers are monk based, being trained by their dragon master in form of a dojo or temple. They are part dragon in themselves, with the ability to use breath weapons and claw attacks, some going as far as sprouting draconic wings and soaring through the sky. The dragon Slayer is able to channel their dragon masters energy, using it in battle or outside in rp, with ki empowered strikes, making it the ultimate battle monk.

Dragon Master Lineage: At 3rd level, you pick your dragon master, gaining resistance to the damage type of your dragon, and certain class features will use that damage type.

Black Dragon

 Your Dragon Master is a Black Dragon. Your augmented damage type is Acid. You gain resistance to Acid Damage.

 

Blue Dragon

 Your Dragon Master is a Blue Dragon. Your augmented damage type is Lightning. You gain resistance to Lightning Damage.

 

 Brass Dragon

  Your Dragon Master is a Brass Dragon. Your augmented damage type is Fire. You gain resistance to Fire Damage.

 

 Bronze Dragon

 Your Dragon Master is a Bronze Dragon. Your augmented damage type is Lightning. You gain resistance to Lightning Damage.

 

 Copper Dragon

 Your Dragon Master is a Copper Dragon. Your augmented damage type is Acid. You gain resistance to Acid Damage.

 

 Gold Dragon

 Your Dragon Master is a Gold Dragon. Your augmented damage type is Fire. You gain resistance to Fire Damage.

 

 Green Dragon

 Your Dragon Master is a Green Dragon. Your augmented damage type is Poison. You gain resistance to Poison Damage.

 

 Platinum Dragon

 Prerequisite: 11th level

Your Dragon Master is a Platinum Dragon. Your augmented damage type is Radiant. You gain resistance to Radiant Damage.

 

 Red Dragon

 Your Dragon Master is a Red Dragon. Your augmented damage type is Fire. You gain resistance to Fire Damage.

 

 Shadow Dragon

 Prerequisite: 11th level

Your Dragon Master is a Shadow Dragon. Your augmented damage type is Necrotic. You gain resistance to Necrotic Damage.

 

 Silver Dragon

 Your Dragon Master is a Silver Dragon. Your augmented damage type is Cold. You gain resistance to Cold Damage.

 

 White Dragon

 Your Dragon Master is a White Dragon. Your augmented damage type is Cold. You gain resistance to Cold Damage.

 

Dragon Breath: 

 Calling upon the ancestral dragon power inside of you, you blast out a cone of unyielding elemental energy, rivaling that of the dragon Master that trained you. You can spend 2 Ki points to activate your breath weapon. Your dragon master determines the damage type and area of effect. When using your breath weapon, all creatures in the area must make a Dex save, DC 8+proficiency bonus+Wis Mod. If they succeed, they take half dmg. Upon failure, they take 3d6 dmg. The dmg increases, at 6th lvl to 6d6, at 11th lvl to 11d6, at 16th lvl to 16d6. 

Dragon Strikes: Starting at 3rd lvl, when you make an unarmed strike, you can expend 1 ki point and add additional dmg according to your dragon master type. Starting at 3rd lvl, you deal an additional d6 of your dmg type, increasing in increments as you level up 

 

Draconic Wings: Starting at 6th lvl, you are able to sprout wings from your back, as if you were transforming into a dragon. The wings gives you a fly speed of 50ft, lasting until you use a reaction to retract them.

 

Elemental Consumption: Starting at 6th level, you are able to absorb your dragon masters damage type, regaining hit points back, as if it was a health potion. It can be either hostile or non hostile energy. At 6th level, you can absorb 1d10+Wis Mod, adding that back to your health, increasing in increments as you level up.

 

Damage Immunity: At level 11, you gain immunity to your dragon masters damage type.

 

 Draconic Roar: At level 11, you gain the ability to channel your inner dragon, giving a deafening roar. When you use this action, any creature within 60ft of you must make a Wis save, DC D20+Proficiency+Wis Mod or be frightened of you for 1 minute. They can repeat the save at the beginning of each turn to regain their senses. Does not affect creatures immune to the frightened condition.

 

Draconic Might: Starting at 16th level, you gain the power of your dragon master, as you begin to surpass even your ancient lineage. You gain the ability to grow scales, giving you a +2 to your ac, as well as adv on your dragon strikes. 

 

Call of the Dragon: At 16th level, your draconic blood has evolved to the point that other dragons near will aid you in battle. As an action, you can roar, calling an adult dragon of your dragon master type to reinforce you. It runs the stat block of that adult dragon type.

 

 

Dragons Breath

Calling upon the ancestral dragon power inside of you, you blast out a cone of unyielding elemental energy, rivaling that of the dragon Master that trained you. You can spend 2 Ki points to activate your breath weapon. Your dragon master determines the damage type and area of effect. When using your breath weapon, all creatures in the area must make a Dex save, DC 8+proficiency bonus+Wis Mod. If they succeed, they take half dmg. Upon failure, they take 3d6 dmg. The dmg increases, at 6th lvl to 6d6, at 11th lvl to 11d6, at 16th lvl to 16d6. 

Dragon Master Lineage

Dragon Master Lineage: At 3rd level, you pick your dragon master, gaining resistance to the damage type of your dragon, and certain class features will use that damage type.

 

Black Dragon

 

 Your Dragon Master is a Black Dragon. Your augmented damage type is Acid. You gain resistance to Acid Damage.

 

 

 

Blue Dragon

 

 Your Dragon Master is a Blue Dragon. Your augmented damage type is Lightning. You gain resistance to Lightning Damage.

 

 

 

 Brass Dragon

 

  Your Dragon Master is a Brass Dragon. Your augmented damage type is Fire. You gain resistance to Fire Damage.

 

 

 

 Bronze Dragon

 

 Your Dragon Master is a Bronze Dragon. Your augmented damage type is Lightning. You gain resistance to Lightning Damage.

 

 

 

 Copper Dragon

 

 Your Dragon Master is a Copper Dragon. Your augmented damage type is Acid. You gain resistance to Acid Damage.

 

 

 

 Gold Dragon

 

 Your Dragon Master is a Gold Dragon. Your augmented damage type is Fire. You gain resistance to Fire Damage.

 

 

 

 Green Dragon

 

 Your Dragon Master is a Green Dragon. Your augmented damage type is Poison. You gain resistance to Poison Damage.

 

 

 

 Platinum Dragon

 

 Prerequisite: 11th level

 

Your Dragon Master is a Platinum Dragon. Your augmented damage type is Radiant. You gain resistance to Radiant Damage.

 

 

 

 Red Dragon

 

 Your Dragon Master is a Red Dragon. Your augmented damage type is Fire. You gain resistance to Fire Damage.

 

 

 

 Shadow Dragon

 

 Prerequisite: 11th level

 

Your Dragon Master is a Shadow Dragon. Your augmented damage type is Necrotic. You gain resistance to Necrotic Damage.

 

 

Dragon Strike

Starting at 3rd level, you gain ki empowered strikes, dealing additional dmg based off your dragon master type. You expend 1 ki point to add a d6 to your unarmed strike, dealing your dragons damage type. At 3rd level, you deal d6, at 6th lvl you deal 2d6, at 11th lvl you deal 3d6, at 16th lvl you deal 4d6

Elemental Consumption

At 6th level, you are able to absorb your dragon masters damage type and add it back as hit points, from either a hostile or non hostile form. At 6th level, you can absorb 1d10+Wis Mod. At 11th level you can absorb 2d10+Wis Mod. At 16th level you can absorb 3d10+Wis Mod.

Elemental Consumption

At 6th level, you are able to absorb your dragon masters damage type and add it back as hit points, from either a hostile or non hostile form. At 6th level, you can absorb 1d10+Wis Mod. At 11th level you can absorb 2d10+Wis Mod. At 16th level you can absorb 3d10+Wis Mod.

Damage Immunity

You gain immunity to the dmg type of your dragon master.

Damage Immunity

You gain immunity to the dmg type of your dragon master.

Draconic Roar

 At level 11, you gain the ability to channel your inner dragon, giving a deafening roar. When you use this action, any creature within 60ft of you must make a Wis save, DC D20+Proficiency+Wis Mod or be frightened of you for 1 minute. They can repeat the save at the beginning of each turn to regain their senses. Does not affect creatures immune to the frightened condition.

Draconic Roar

 At level 11, you gain the ability to channel your inner dragon, giving a deafening roar. When you use this action, any creature within 60ft of you must make a Wis save, DC D20+Proficiency+Wis Mod or be frightened of you for 1 minute. They can repeat the save at the beginning of each turn to regain their senses. Does not affect creatures immune to the frightened condition.

Draconic Might

Starting at 16th level, you gain the power of your dragon master, as you begin to surpass even your ancient lineage. You gain the ability to grow scales, giving you a +2 to your ac, as well as adv on your dragon strikes. 

Draconic Might

Starting at 16th level, you gain the power of your dragon master, as you begin to surpass even your ancient lineage. You gain the ability to grow scales, giving you a +2 to your ac, as well as adv on your dragon strikes. 

Call of the Dragon

At 16th level, your draconic blood has evolved to the point that other dragons near will aid you in battle. As an action, you can roar, calling an adult dragon of your dragon master type to reinforce you. It runs the stat block of the adult dragon type.

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