Sorcerer
Base Class: Sorcerer

Since The Giant Soul Sorceror is essentially a dead UA at this point, and finding revisions is harder then I thought it would be, I figured I would take a crack at it.

NOTE:  When giving extra spells, I choose some that are not part of the basic rules. In these cases, I made it that you could take any spell of that level and spellcasting class. This is done so that if you own them or join a campaign that has content sharing with someone who does, you can add these spells yourself.

Giant Ancestry

At 1st level, you choose one type of true giant as your ancestor. The type of giant is used by features you gain later.

Giant
Cloud Giant
Ettin
Fire Giant
Frost Giant
Hill Giant
Stone Giant
Storm Giant
Titan

You can speak, read, and write Giant and gain proficiency with shields and simple weapons. Additionally, whenever you make a Charisma check when interacting with Giants that are the same size category or smaller then you are, your proficiency bonus is doubled if it applies to the check.

Jotun Resilience

The resilience of giants flows through your body. At 1st level, your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.

Additionally, your skin and bones take on the toughness of true giants. When you aren't wearing armor, your AC equals 10 + your Dexterity modifier + your Constitution modifier.

Giant Ancestry spells

You learn additional spells when you reach certain levels in this class, as shown on the Giant Ancestry Spells table as well as certain spells depending on your giant ancestry, as shown on each specific giant ancestry table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a transmutation or a divination spell from the sorcerer, warlock, or wizard spell list.

Giant Ancestry Spells

 

SORCERER LEVEL SPELL
1st catapult
5th glyph of warding
7th staggering smite
9th arcane hand

 

Cloud Giant Spells

 

SORCERER LEVEL SPELL
1st fog cloud
3rd misty step
5th gaseous form
7th greater invisibility
9th control winds

 

Ettin Spells

SORCERER LEVEL SPELL
1st heroism
3rd blur
5th intellect fortress
7th death ward (self only)
9th telepathic bond
 

Fire Giant Spells

SORCERER LEVEL SPELL
1st searing smite
3rd flame blade
5th fireball
7th fabricate
9th immolation
 

Frost Giant Spells

SORCERER LEVEL SPELL
1st armor of agathys *
3rd snilloc’s snowball swarm
5th sleet storm
7th ice storm
9th cone of cold
 

* This spell triggers your Soul of Lost Ostoria feature and the temporary hit points are added with the ones acquired from this spell.

Hill Giant Spells

SORCERER LEVEL SPELL
1st heroism
3rd protection from poison
5th stinking cloud
7th blight
9th cloudkill
 

Stone Giant Spells

SORCERER LEVEL SPELL
1st earth tremor
3rd augury
5th meld into stone
7th stone shape
9th dream

 

Storm Giant Spells

SORCERER LEVEL SPELL
1st feather fall
3rd levitate
5th lightning bolt
7th control water
9th control winds
 

Titan Spells

SORCERER LEVEL SPELL
1st heroism
3rd branding smite
5th melf's minute meteors
7th charm monster
9th banishing smite
 

 

 Soul of Lost Ostoria:

The following is part of the 6th level feature, unfortunately dndbeyond has no option to make the following not appear in this section:

 

Cloud Giant

Your body feels light and cloud-like gasses exude from your body. Whenever you cast a Sorcerer spell and expend a spell slot, you can magically teleport as a bonus action. You can teleport to an unoccupied space which you can see that is no farther away than a number of feet equal to 5 * your Charisma modifier (minimum 5 ft.). If you are casting a sorcerer spell that would allow you to teleport, such as the Misty Step spell, you can add this bonus to the range of which you can teleport.

Ettin

When you turn your head it seems as if there's an illusion of it that turns the opposite direction and when you speak your voice sounds as if there's two of you speaking at once. You gain a bonus to Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. The bonus equals your Charisma modifier.

Fire Giant

Once per turn, whenever you cast a Sorcerer spell that deals fire damage and expends a spell slot, you may add your Charisma modifier (minimum of 1) to one of the damage rolls. If the spell applies damage over multiple turns, you can reapply this damage to it.

Frost Giant

The cold clings to you like blanket. Whenever you cast a Sorcerer spell that deals cold damage and expends a spell slot, you gain temporary hit points equal to your Charisma modifier (minimum of 1).

Hill Giant

As you cast, your girth briefly increases to mad proportions. Immediately after you cast the Enlarge option from the Enlarge/Reduce or cast a Sorcerer and expended a spell slot while this effect is active, every creatures within 5 feet of you must succeed on a Strength saving throw against your spell save DC or be pushed a number of feet away from you equal to 5 * your Charisma modifier (minimum of 1). A target can choose to fail this save.

Stone Giant

Your skin becomes as hard as stone. As long as your not wearing armor, you gain a bonus to your AC equal to your half of you Charisma modifier (minimum of 1).

Storm Giant

Lightning courses through your veins. Whenever you cast a Sorcerer spell that deals lightning or thunder damage and expends a spell slot, up to three creatures of your choice that you can see within 30 feet of you take lightning damage equal to your Charisma modifier (minimum of 1).

Titan

You feel an immense amount of inner strength. As an action you can slam the ground causing a great tremor, every creature within an area around you within a number of feet equal to 5 * your Charisma modifier must make a strength saving throw against your spell save DC or be knocked prone.

Mark of the Ordning

At 1st level, roll 3d4. You grow a number of inches in height equal to the roll.

When you reach 3rd level in this class, you learn the Enlarge/Reduce spell, which doesn't count against your number of sorcerer spells known. In addition, if you choose the Enlarge option when you cast this spell and your size is medium or smaller, you become large for the duration. You can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can cast it as a bonus action and it doesn't require concentration to maintain but you can only use it to enlarge yourself and it cant be affected by your metamagic feature. If you cast it this way, you can use an action to end the spell early, it also ends early if you die or are incapacitated.

Soul of Lost Ostoria

Starting at 6th level, you gain a benefit tied to one of the true giants. You can activate the benefit as an action and it lasts for 1 minute. You regain the use of this feature upon finishing a short or long rest. While under the effects of the Enlarge option of the Enlarge/Reduce spell, your benefit is always active.

 

(see above just after the subclass spells to see the abilities)

Rage of Fallen Ostoria

Starting at 14th level, you gain the ability to channel the souls of your ancestors into your physical form. When casting the Enlarge option of the [spell]Enlarge/Reduce[spell] spell, or when you start casting a sorcerer spell and expend a spell slot while already under the effects of the Enlarge option of the [spell]Enlarge/Reduce[spell] spell, you can increase your size by one additional size category – from Large to Huge, for example. This increase ends early if you die or are incapacitated. For the remaining duration of the [spell]Enlarge/Reduce[spell], you gain the following benefits:

  • Your current hit points and your hit point maximum both increase by 1 per sorcerer level.
  • Your reach increases by 5 feet.
  • Your walking speed increases by 5 feet.
  • You gain a bonus to your strength checks, strength saving throws and to the damage rolls of your melee weapon attacks; the bonus equals your Charisma modifier (minimum of +1).

Once you use this feature, you can’t use it again until you finish a short or long rest.

Blessing of the All Father

At 18th level, your Constitution score increases by 2, up to a maximum of 22.

In addition, you can now use Rage of Fallen Ostoria twice between rests, but no more than once a round. If you use that feature while under its effects, its increases to your hit points, reach, walking speed, and the bonus to your strength checks, strength saving throws and melee weapon damage are cumulative.

Your regain all uses upon finishing a finish a short or long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2020 2:31:32 AM
179
45
--
Coming Soon
8/26/2020 4:31:44 PM
165
2
--
Coming Soon
8/26/2020 4:34:24 PM
167
0
--
Coming Soon
10/4/2020 3:53:21 PM
186
4
--
Coming Soon
10/4/2020 4:37:02 PM
190
0
--
Coming Soon
11/20/2020 2:45:43 AM
214
7
6
Coming Soon
11/20/2020 4:40:01 PM
244
0
7
Coming Soon
11/20/2020 6:06:21 PM
236
0
7.1
Coming Soon
11/22/2020 1:26:12 AM
239
1
7.2
Coming Soon
1/20/2021 11:05:24 PM
269
8
7.3
Coming Soon
1/20/2021 11:07:00 PM
272
0
8
Coming Soon
2/5/2021 6:59:11 PM
274
1
8.1
Coming Soon
2/5/2021 7:09:14 PM
279
0
9
Coming Soon
2/7/2021 1:24:33 AM
281
1
9.1
Coming Soon
4/30/2021 11:32:04 PM
303
7
9.2
Coming Soon
6/25/2021 3:49:34 AM
318
4
9.3
Coming Soon
6/25/2021 3:53:11 AM
319
0
--
Coming Soon
6/30/2021 1:46:28 PM
321
2
9.4
Coming Soon
11/2/2021 12:12:08 PM
346
9
9.5
Coming Soon
4/3/2023 6:27:25 PM
452
37
10
Coming Soon
4/3/2023 6:52:48 PM
455
0
11
Coming Soon
8/29/2023 4:19:54 AM
476
6
11.1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes