Base Class: Monk
Reality itself shakes when this monk hits a target. Overtime the monk will learn how to shape reality to their will because reality is not acceptable for this individual.
A Break in Reality
3rd level Way of Change feature
Starting at level 3 based on the desire of change you gain the ability to manipulate reality to your will. Choose one of 2 paths based on your reason for change.
- Path of Destruction
You are too furious at this life to accept the nature of reality and have a new desire to rip the very fabric of the universe to shreds, you gain the following benefits and changes
- Your unarmed strikes now pulse with black, purple, and red energy bending and breaking the person or object's existence. Enemies hit will have -1 d4 to any physical attack role made until the end of their next turn. This effect can stack but caps depending on your monk level (1 stack at lvl 3, 2 stacks at lvl 6, 3 stacks at lvl 11, 4 stacks at lvl 17). Objects hit with an unarmed attack now bend or break flickering in their new position with black, purple, and red energy until the end of your next turn, once your next turn ends the objects snap back into their correct form. It is up the the total damage and DM's discretion how much an object changes, for example changing the reality of a door to be broken open would be less damage required than to punch a temporary hole in a castle wall.
- You are now an enemy of reality itself occasionally flickering with mirror images of your movements in black, purple, or red. Beasts or NPCs now will either be slightly fearful or hostile towards you as you threaten their reality with your power. Add 1d6 to intimidation rolls, 3 times per long rest (must be added before the outcome of the roll).
- Path of Mending
You are too upset with the horrors of the world to accept the harshness of reality and have a new desire to fix the world to your image, you gain the following benefits
- Your unarmed strikes made against allies or objects now pulse with a white, blue, and green energy repairing reality how you see fit. Allies hit will gain temporary hit points until the end of your next turn equal to half of the damage that would have been inflicted (allies can give you advantage on your attacks rolls if they are able to give consent to be hit), in addition allies will gain 1 d4 to any rolls made on their next turn. This effect can stack but caps depending on your monk level (1 stack at lvl 3, 2 stacks at lvl 6, 3 stacks at lvl 11, 4 stacks at lvl 17). Allies that are downed can be revived until the end of your next turn with temporary hit points but will automatically have 1 failure in death saving throws and their death saving throws do not reset. Broken objects can be repaired until the end of your next turn based on the amount of damage they have already received if the damage from your attacks does not bring the object back to full hp it cannot be used in for its original purpose.
- You are now an ally of the concept of good occasionally flickering with mirror images of your movements in white, blue, or green. Beasts or NPCs with now will be slightly friendly towards you as you improve their reality with your presence. Add 1d6 to persuasion rolls, 3 times per long rest (must be added before the outcome of the roll)
Spatial Distortion
You now can create steps by breaking reality. They last for 3 turns of combat. Create 15 steps total in a 30 ft radius.
A Tear in the Fabric
Starting at level 11, you now understand enough about the building blocks of space to open a pocket dimension of your creation. The space is big enough to fit 1 object of your choice, living matter cannot enter this space (except for yourself). Any objects inserted into the space will gain the effect of the path chosen at level 3. If this is done during combat it takes 1 action to remove, add or swap an object.
My Reality my Choice
Starting at level 17 you gain the ability to open a portal up to a 10ft by 10ft cube with 3 ki points that effects the space based on the path chosen at level 3. The portal opens and closes at your will but for the full effects to transfered to this existence you must hold concentration on the portal for 2 turns. If concentration is broken everything returns to its original state.
Path of Destruction
The portal will remove anyone and anything within the boundary of the portal from this plane of existence and destroy everything within the pocket dimension by the end of your second turn. If the matter is successfully removed from this plane of existence a black hole will appear in place of the previous matter the size of the portal. This black hole cannot grow larger but will consume anything and everything thrown into it. NPCs thrown into the boundaries of the portal can make a DC20 DEX saving throw to use the gravity of the portal to swing themselves out of the center and avoiding non-existence.
Path of Mending
The portal will change anyone and anything within the boundary of the portal to your will as long as there is no damage to living creatures or any evil creatures created. Anything within the boundary cannot be changed into a harmful substance or hazard. The space will forever be peaceful and invulnerable to damage from outside sources. Hostile NPCs or players must make a DC 20 WIS saving throw to be able to take action that would harm another being within the boundary.
Previous Versions
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8/9/2022 1:42:15 AM
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8/30/2023 2:12:31 AM
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