Base Class: Ranger
You have become a healer and protector through your mastery of natural resources. Embracing the path of the Apothecary, you delve deep into the heart of botanical secrets, learning to wield the life-giving energies of nature to mend wounds and empower both yourself and your companions.
Tool Proficiency
3rd-level Apothecary feature
You gain proficiency with herbalism kit.
Natural Remedies
At 3rd level, whenever you use a ranger spell of 1st level or higher to restore hit points to a creature or remove a condition afflicting it, the creature gains temporary hit points equal to double the spell's level for 1 hour.
Botanical Medic
7th-level Apothecary feature
Rigorous training and herbal insights sharpen your medical skills.
- You have advantage on Wisdom (Medicine) checks.
- As a bonus action, you can drink or administer an antitoxin or a potion of healing.
Herbal Mastery
11th-level Apothecary feature
Your expertise in botany allows you to create enhanced concoctions.
- When you use your herbalism kit to create a potion of healing or an antitoxin, you can create an additional one for free.
- When a creature consumes a potion of healing created by you, it gains the effect of the resistance spell for 1 hour (no concentration required).
- When a creature consumes an antitoxin created by you, it gains the effects of the resistance and protection from poison spells for 1 hour (no concentration required).
Verdant Vitality
15th-level Apothecary feature
The secrets of healing ingredients have woven their magic into your very being, infusing you with vigorous resilience.
When you take damage, you can use your reaction to spend and roll any number of your unspent Hit Dice to grant yourself temporary hit points equal to the roll for 1 round.







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