Paladin
Base Class: Paladin

Royal Oath of The Gillstriders 

The Gillstriders have kept this oath within their families for generations. As a member of Gillstrider family, you have to follow the ideology of the ancestors that came before you. The request of this oath require:

Protect those Closest. You have to protect the people who are close to you either you met them or if they are family, it is your obligation to protect the people you get close to.

Honor every Fight. You have to honor every fight you get into either with allies to protect your honor or with an enemy. You must honor those who fought you with respect and honorability.

Respect Others. As the oath states, you have to respect everyone no matter how disrespectful the person to you is. It is your duty to respect people you meet no matter what.

Always Wet & Moist. No matter the circumstance, you will always be wet and moist so no fears of never being dry.

Oath Spells

Oath of The Undersea Elders Spells

Channel Divinity

You gain two Channel Divinity options:

Bubble Prison. As a bonus action you can imprison any target in a bubble. The target has to make a {{modifier:str}} to see if the target breaks free from the bubble prison.  A creature restrained in the bubble or one that can touch the creature can use its action to make a strength check and attempt to burst the bubble. On a success, the target is free from the bubbly prison.

Bless of the Undersea. The supposed hero of prophecy. When you roll for an attack, you can use your channel divinity to automatically hit a creature with the attack. Roll 1d20, anything 1-10, counts as an automatic fail. When you roll 1d20, anything higher than 10, counts as natural 20. Alternatively, on a skill check or saving throw, you can choose to automatically succeed as if you had rolled a  natural 20. Any time before you regain the use of this channel divinity, the DM can have you automatically fail an attack roll, skill check, or saving throw as if you had rolled a 1. 

Protective Aura of Motivation

Any creature around you while your conscious (including you) will  have resistance to bludgeoning damage within 10 feet on you. In addition, any creature with in the 10 feet range of you,  the attacking creature is larger or smaller in size will have to make a Strength saving throw. On a fail saved, the creature is pushed away a number of feet away based on the attack damage rounded to a multiple of 5.  While this aura is used when the user in conscious, any friendly creature can not be charmed. 

Royal Family Blessing

Starting at 15th level, you are always under the effects of a [Tooltip Not Found] spell until your knocked unconscious. At this level, your AC increases by 1, you swimming speed in equal to your walking speed, can breathe underwater and cast speak with animals with innate swimming speed. You can choose to give up these benefits and gift them to your allies or other sea creatures if you so choose. 

Undersea's Chosen One

At 20th level you gain the ability to channel full power given to you from the Undersea to withstand any amount of pressure for a brief amount of time. As an action you can use these benefits:

  • You gain advantage on your attack rolls in combat when your in the water.
  • Any ally within 30 feet of you gain a +2 to their AC.
  • You have resistance to any ranged attack done towards you. If a creature does so, they have to take half of the damage to themselves.

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