Base Class: Paladin
All in. Even with the odds against you, you must put complete faith in your luck and keep going.
Fair is fair. You don't need fancy tricks up your sleeves, when you play you play fair.
Good sport. A loss is a loss, you take it in stride. No take backs.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Lucky fella. When you or an ally fail any roll within 15ft, you can channel divinity for to roll again with disadvantage
When it rains it pours. When you roll a critical hit on an attack roll you can roll an additional attack roll, if it hits you triple your damage instead of doubling it.
Aura of luck
Starting at 7th level, You and allies within 10ft gain 1d4 to all ability checks, saving throws, and attack rolls. You can now cast true strike as a bonus action.
At 18th level, the range of this aura increases to 20 feet.
Protection from poor luck
Starting at 15th level, if you roll a 1 or 2 on any attack roll, saving throw, or ability check, you can reroll that die once. Additionally once per long rest you can force one attack roll, saving throw, or ability check to be a critical success.
Luckiest thing alive
Starting at level 20, any roll you make that you would add your proficiency bonus to, you roll with advantage.
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