Barbarian
Base Class: Barbarian

The Path of the Honeybee barbarians suppress nests of bees within themselves, ejecting their troupes in combat. Honeycombed patterns trickle across your body, as the urtication of a thousand barbs erupts from the vault of your rage. Your onslaught perforates the battlefield until your final sting. 

Nectarblood

When you adopt this path at 3rd level, at any time you choose, a tiny, harmless bee clings to you or aimlessly patrols your space. As an action you can create a bead of honey that you, or a creature within 5 feet of you, can consume as part of your action to regain Hit Points equal to your Rage Damage.

The honey vanishes if not consumed before the end of your turn.

You can use this action a number of times equal to your proficiency bonus, regaining all uses on a short or long rest.

Bee Ruption

Beginning at 3rd level, when you enter a rage, as a bonus action on your turns, you can choose a number of creatures that you can see within 10 feet of you equal to your Rage Damage. Those creatures must succeed on a Dexterity Saving Throw or take your Rage Damage magic (Piercing) damage and gain the *Poisoned condition* until the end of your turn on a failed Saving Throw.

The DC equals 8 + your proficiency bonus + your Constitution modifier.

Creatures with total cover are unaffected.

You can use this special ability a number of times per rage equal to your Constitution modifier.

Waggle Dance

At 6th level, you gain *Tremorsense* 30ft and advantage on Performance (Dance) checks.

When a creature, your size or smaller that you can see, ends its turn within 5 feet of you, you can use your reaction to move through that creature's space to an unoccupied space next to that creature.

You cannot use this reaction when *Grappled*, *Prone*, or *Restrained*, or to move through spaces that are too small for your normal movement.

Bee Void

At 10th level, when you are raging, whenever another creature you can see within 15 feet of you is attacked by another creature or is forced to make a Dexterity Saving Throw, you can use your reaction to grant that creature 3/4 cover and the Hidden condition until the end of the turn. You can choose to do so after rolls are made, potentially turning a hit into a miss or a failure into a success.  

You can use this reaction once per long rest.

Beeline

At 14th level, when you use **Bee Ruption**, you can choose creatures you can see within 20 feet of you. You can choose a creature that fails its Saving Throw: that creature takes additional magic (Piercing) damage equal to 1d8 + your Constitution modifier.

When you choose that creature you can move in a straight line through hostile creature's spaces to an unoccupied space you can see next to that creature without expending your movement.

If your movement is stopped in an occupied space, for any reason, you instead end your movement in the nearest unoccupied space next to that space.

You cannot move this way when *Grappled*, *Prone*, or *Restrained*, or to move through spaces that are too small for your normal movement.

Previous Versions

Name Date Modified Views Adds Version Actions
8/31/2023 10:41:52 PM
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9/12/2023 1:27:20 AM
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4
1.1
Coming Soon

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