Base Class: Barbarian
The Path of Primordial Rage is a practice among the Pilgrims Of Tataoui, especially by members of Clan Shigo. It controls their inner beast, by accepting its urges as natural and accepting their role as a hunter among hunters. It is a variant of the Path Of The Beast
Grizzly Behavior
At 3rd level when you take this subclass, Gain Advantage on Wisdom (Perception) and Wisdom (Survival) checks while away from civilization and gain proficiency in Wisdom (Animal Handling). You also gain the ability to speak to beasts as if you shared a language. exhaustion.
Feral Defense
At 3rd level when you take this subclass you become proficient with Unarmed Strikes, hereafter referred to as Beast Claws, they are stronger (1d4 + Strength modifier) and increase in power as you level up in this class; you can make a Beast Claws attack as a Bonus Action when you take the Attack Action. Beast Claws increases to 1d6 at 5th level, 1d8 at 11th level and 1d10 at 17th level.
You also have a creature you mimic in your actions that grant you benefits:
Kuma Kuma no mi: Ursa Hybrid
The user gains the appearance of a bear, but his/her arms and legs are still flexible in the same way a human's limbs would be flexible. Basically, they can move like a human, enabling the user to run on their hind legs and pick up objects with their arms. whenever you hit with your Beast Claws you can cause your target to make a Strength save (DC = 8 + Strength modifier + proficiency modifier) or be knocked prone.
Feral Leap
you are finally able to turn your legs into those of the mighty bear giving you the ability to leap 10ft per turn as an action attack
-Ranged Meele Attack: +15 to hit, range 10/10 ft., 3 target. Hit: 40 (10d6 + 5) [bludgeoning] damage.
Rabid Rage
At 10th level you're slowly becoming more and more bestial. You can add your Wisdom modifier to Initiative Rolls. While Raging, your Intelligence Score(mod) becomes 4(-3) and cannot be reduced further by anything short of the Feeblemind spell. Once per Rage as an Action, you can emit an unearthly roar (thunderclap)
With an Intelligence Score of 4, you cannot speak outside of animalistic grunts, snarls and the like. With this Intelligence Score you operate on instinct rather than cognitive thought.
Ursa Mayor
At 14th level once per Long Rest, expend 2 of your Rages as an Action to assume Ursa Mayor Form You're considered Raging for the entire duration, cannot drop your Rage and gain other benefits. This transformation does not affect your alignment. Using the creatures stat block from the Monster Manual, if any of your stats increase (barring your Intelligence score due to the Rabid Rage Feature) apply the changes for the duration, if they would decrease use your stats. (By "use the ___ stat block", your HP, AC and Actions remain the same unless otherwise stated.) At 20th level, you can Become the Beast twice per long rest.
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