Base Class: Barbarian
The Path of the Blood Eater beckons to barbarians who seek to harness primal forces, enabling them to siphon the life force of their adversaries. Through this dark communion, they replenish their own vitality with stolen essence, a power that sets them apart as both fearsome and marked.
To many, these barbarians appear as harbingers of dread, their forms adorned with blood-red tattoos etched to commemorate the lives they have claimed. They revel in the chaos of combat, delighting in the crimson taste of spilled blood and the enduring vigor it grants them. Yet, those who tread this path long enough and amass a surfeit of life force may succumb to a malevolent transformation, becoming a dread entity known as the Ghoul Devourer.
Blood Lust
Starting when you choose this path at 3rd level, your hunger for blood fuels your fury in combat and allows you to drain the life force of your foes in the heat of battle. While raging, you gain the following benefits:
- Whenever you hit a creature with a melee weapon attack, you regain hit points equal to your proficiency bonus. This ability does not function against constructs or undead creatures.
- Whenever you reduce a creature to 0 hit points or score a critical hit, you regain hit points equal to your constitution modifier + half your Barbarian level.
Battle Spirit
Starting when you choose this path at 3rd level, you becomes even more focused the closer you are to death, making more precise attacks and hit harder. While raging, for every 40 missing hit points from your maximum hit points, you gain a +1 bonus to attack and damage roll until you die or healed above each threshold. The maximum bonus roll is equal to your proficiency bonus.
Bloody Weapons
Starting at 6th level, you learned the ability to use your own blood and infuse it to your weapons. When you enter your rage, you can choose to sacrifice your hit points equal to your proficiency bonus. Until your rage ends, your weapon attacks deals an additional 1d6 damage of the weapon damage type.
When you reach certain levels in this class, the amount of damage from Bloody Weapons increases: by 1d8 at 10th level and by 1d10 at 14th level
Sacrificial Onslaught
Starting at 10th level, you can choose to sacrifice your own vitality to increase the power of your attacks. When you hit a creature with a melee weapon attack, you can choose to sacrifice a number of hit points equal to up to your Barbarian level and add that amount as an additional damage to the attack. In addition, you have the following conditions:
- You cannot reduce yourself below 1 hit points using this feature.
- This damage is considered magical for the purpose of overcoming resistances and immunities.
- If the attack kills or reduced the creature to 0 hit points while using this feature, your hit point maximum increases by 1. Whenever you kill or reduced a creature to 0 hit points in this way thereafter, your hit point maximum increases by an additional 1 hit point and up to twice your barbarian level.
You can use this feature a number of times equal to your constitution modifier (with the minimum of 1) and you regain all expended uses when you finish a long rest.
Blood Rage
At 14th level, you've learned to focus all of your thirst for blood and anger into a single moment, enhancing all of your abilities in the process. While raging, you can choose to reduce your maximum hit points equal to twice your proficiency bonus as a bonus action. Until your rage ends, you gain the following benefits:
- Your speed increases by 10.
- Your flesh and blood fused together with your weapons. You cannot be disarmed and damage from Bloody Weapons feature increases to d12.
- You gain 1 additional use of Sacrificial Onslaught.
- You regain hit points equal to your proficiency bonus at the start of each of your turn.
Your hit points goes back to normal when your rage ends.
Previous Versions
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9/5/2023 4:32:58 AM
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