Base Class: Paladin
The Oath of Revelry calls to paladins who seek to bring joy and hapiness through celebration. For many, this means encouraging those around them to partake in annual holidays, celebrate great victories, and to honour the dead through mirth and joy. However, some paladins swear this oath for less benevolent reasons. These paladins, whose oath is sometimes referred to as the Oath of Debauchery, use their powers to corrupt unwitting victims, distracting them from corruption and plots.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Revelry Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Revelry Spells
| Paladin Level | Spells |
|---|---|
| 3rd | Faerie Fire, Hideous Laughter |
| 5th | Enthrall, Pyrotechnics |
| 9th | Haste, Hypnotic Pattern |
| 13th | Confusion, Hallucinatory Terrain |
| 17th | Mislead, Seeming |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Intoxicating Presence. You can use your Channel Divinity to exude an electrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Charisma saving throw. On a failed save, a creature becomes charmed by you for 1 minute. During this time, a charmed creature can only use their movement to move closer to you. A charmed creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
No Stopping Now. As a bonus action, you grant 4d6 temporary hit points creatures of your choice within 30 feet of you. These temporary hit points are removed from a creature if it damages another creature with an attack or spell.
Aura of Jubilation
Starting at 7th level, you constantly emanate a joyous aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.
You and friendly creatures within this aura deal additional psychic damage when they hit an enemy with a weapon attack or cantrip, equal to your charisma modifier (minimum of +1)
At 18th level, the range of this aura increases to 30 feet.
Soothing Merriment
Starting at 15th level, your revelrous presence begins to help your allies to avoid damage. Whenever a hostile creature damages a friendly creature within 30ft of you, you can use your reaction to grant resistance to all damage types to every friendly creature that took the triggering damage. This resistance lasts until the end of the hostile creature's turn.
Indomitable Reveler
At 20th level, you gain the ability to enter joyous state beyond compare As an action, you can magically become a peerless force of celebration, gaining the following benefits for 1 minute:
- You have resistance to all damage.
- You have advantage on attacks made against charmed creatures, and the damage you deal against charmed creatures cannot be resisted.
- Allies within your Aura of Jubilation gain temporary hit points equal to your charisma modifier (minimum of +1) at the start of each of your turns.
Once you use this feature, you can’t use it again until you finish a long rest.
Comments