Monk
Base Class: Monk

A man sits silent at the foot of a temple's most ornate shrine. Everything around him is quiet and peaceful. In the darkness, an assassin stalks forward, thinking he's found his perfect chance to eliminate the meditating man. But at the man's forehead, a glowing blue eye opens., narrowing in on the assassin. In an instant, the meditating man is a a bolt of lightning, streaking across the room to slam his palm directly into his opponents chest. There is a crack like powerful thunder and the assassin drops dead. This is the power of a Chakra Master, a powerful arcane warrior that defends themselves using only the power of their bare hands.

A monk following the Way of the Chakra Master is a monk seeking to unlock all seven of their essential chakras. Their power and abilities grow as they grow closer and closer to reaching enlightenment and opening their third eye. A Chakra Master seeks to open their third eye by seeing everything they can. They see adventuring as a chance to experience life, hoping to grow both wiser and stronger in their travels. 

 

 

 

Bonus Proficiencies

When you choose this tradition at 3rd level, you gain proficiency in the Medicine and Insight skills, using your understanding of other people's chakras against them and to aid them. 

Solar Plexus Burst

At 3rd level, you have unlocked the power and wisdom of your solar plexus chakra. You learn to channel it's energy into your palms and electrify your opponents. Whenever you use the Flurry of Blows, instead of doing two unarmed strikes you may cast the spell Shocking Grasp at lowest level. Wisdom is used for the spell-casting modifier. Through this practice, just your regular blows have become empowered. From levels 3 through 9 your Martial Arts damage is 1d6*

 

*when you reach level 10, your damage increases to 1d8. The rest of your Martial Arts damage follows along with the table

Unlocked Chakras

Starting at 6th level, you have unlocked a number of chakras that grant you the following abilities:

  • The Heart Chakra: You strike right at the center of your opponent's chest, disrupting their heart chakra. You can spend 3 ki-points to cast inflict wounds at 5th level. Wisdom is used as the modifier for the spell. 
  • The Throat Chakra: You become better at speaking truths (and getting other's to believe them). You gain advantage on deception checks when telling a lie. 
  • The Crown Chakra: You understand that willing things into existence has the ability to make it happen. When rolling hit dice to regain health you may spend 1 ki-point to add your constitution modifier to the amount of health regained. 
  • The Root Chakra: You're root chakra is in perfect balance with you body and mind, they are unshakable. You cannot be frightened.

Sacral Boon

Unlocking your Sacral Chakra allows you to understand the pleasurable things about life in a balanced way, granting you two new abilities:

  • Sacral Within: You aim a strike directly at your opponents belly and siphon energy from their chakras into your own. You can spend 5 ki-points to cast Vampiric Touch at 6th level. 
  • Sacral Without:  You gain the ability to give other's understanding of carnal pleasures and can spend 4 ki points to cast the spell Heroes Feast. 

Third-Eye Opened

You have opened your third eye. A third glowing eye has opened on your forehead, allowing you to understand yourself both within and without. You are granted two abilities:

  • I Think, Therefore I am: You want to hit your enemies, therefore, you do. You can spend 2 ki-points to impose advantage on attacks made using your unarmed strikes.
  • All-Seeing Eye: You can quickly focus on your third eye and gain it's guidance. You may use a bonus action to gain Truesight in a range of 30ft that lasts for up to 1 minute.

Previous Versions

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5/30/2019 5:22:06 PM
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